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Best Online Game Development Solutions for Your Smartphones

Big Games

Earlier the game players were constricted to play online games such as simple puzzles to adventures series only on the desktop, but the massive development of mobile technology within the past few years has brought a noticeable change in the game application development industry.

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The Spine Animation Story at Logic Simplified

Logic Simplified

This improves the fill rate because pixels outside the polygon won't be drawn. This is an important aspect for mobile games. Smaller size - Spine animations store only the bone data, hence their loading and rendering is stable and fast, even on mobile devices like Android or iOS.

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Top Emerging Free Game Development Tools and Trends!

Big Games

Have you ever dreamt of crafting your own epic game? Buckle up, aspiring developers, because the barrier to entry just shrunk to the size of a pixel! We’re talking free game development software , mind-blowing technology, and trends hotter than a dragon’s breath.

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Top Tools and Software for Creating Visual FX in Games

iXie gaming

Particle Systems Within Game Engines Unity’s Shuriken and Unreal Engine’s Cascade/Niagara particle systems are powerful tools for creating 2D effects in your games. These tools work smoothly with your game engine, making it easy to use and improve your effects.

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Leveraging PocoDriver for Game Test Automation

iXie gaming

The tool is compatible with popular games on Windows, Mac, and even mobile devices, making it accessible to a broad spectrum of gamers. PocoDriver streamlines the process of interacting with the game’s user interface, performing actions, and validating desired behaviors of Games and Apps.

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[Tutorial]A Comprehensive Explanation of Deferred Rendering - Guide to Cocos Cyberpunk Source Code

Cocos

Next, let’s take a look at the common 3D rendering processes in a 3D game engine: Shadow Map Rendering → 3D Objects Rendering → Screen Space Post-Processing → 2D Elements & UI Rendering. As we can see, in Deferred Rendering, the calculation of a pixel’s color is uniformly performed in the lighting phase.

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Godot XR progress update June 2021

Mircosoft Game Dev

Windows Mixed Reality headsets are currently only supported through SteamVR as WMR natively only supports DirectX game engines. Further Mobile renderer improvements in Godot 4. The next optimisation we are currently working on for the mobile renderer is introducing subpasses to the renderer.

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