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The Role of Automation in Modern Game QA Testing 

iXie gaming

This capability is particularly vital for live-service or mobile titles. Streamlines reporting, tracking, and cross-team visibility Tools and Frameworks Game-Engine Native Tools Unity Test Framework (UTF): Unit and integration testing for Unity projects. Appium: Ideal for mobile UI testing. On Monday, it works flawlessly.

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Dev snapshot: Godot 4.5 dev 2

Mircosoft Game Dev

Fragment density map support When rendering for VR headsets, the pixels around the outside of the viewport are less important, because they will be somewhat distorted by the lens, and players will tend to turn their head rather than move their eyes too far from the center. if something that worked fine in previous 4.x

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Best Online Game Development Solutions for Your Smartphones

Big Games

Earlier the game players were constricted to play online games such as simple puzzles to adventures series only on the desktop, but the massive development of mobile technology within the past few years has brought a noticeable change in the game application development industry.

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The Spine Animation Story at Logic Simplified

Logic Simplified

This improves the fill rate because pixels outside the polygon won't be drawn. This is an important aspect for mobile games. Smaller size - Spine animations store only the bone data, hence their loading and rendering is stable and fast, even on mobile devices like Android or iOS.

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[Tutorial]A Comprehensive Explanation of Deferred Rendering - Guide to Cocos Cyberpunk Source Code

Cocos

Next, let’s take a look at the common 3D rendering processes in a 3D game engine: Shadow Map Rendering → 3D Objects Rendering → Screen Space Post-Processing → 2D Elements & UI Rendering. As we can see, in Deferred Rendering, the calculation of a pixel’s color is uniformly performed in the lighting phase.

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Leveraging PocoDriver for Game Test Automation

iXie gaming

The tool is compatible with popular games on Windows, Mac, and even mobile devices, making it accessible to a broad spectrum of gamers. PocoDriver streamlines the process of interacting with the game’s user interface, performing actions, and validating desired behaviors of Games and Apps.

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Godot XR progress update June 2021

Mircosoft Game Dev

Windows Mixed Reality headsets are currently only supported through SteamVR as WMR natively only supports DirectX game engines. Further Mobile renderer improvements in Godot 4. The next optimisation we are currently working on for the mobile renderer is introducing subpasses to the renderer.

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