Remove Game Engine Remove Mobile Remove Polygon
article thumbnail

3D Content Interoperability with Topology-Free Modeling

Nvidia

Topology-based 3D models have limited interoperability due to the topology creation process The Shapeyard solution Shapeyard, available on a variety of mobile devices, is proving to be a powerful and user-friendly 3D modeling tool. Digital sculpting software, however, uses an extremely high-resolution polygon mesh (or a voxel grid).

Content 91
article thumbnail

The Spine Animation Story at Logic Simplified

Logic Simplified

Here are some key features of Spine 2D animation software that stand out: Meshes - Instead of drawing rectangles, meshes help you specify a polygon inside your image. This improves the fill rate because pixels outside the polygon won't be drawn. This is an important aspect for mobile games.

Animation 110
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Godot 4.0 will get a new, modernized lightmapper

Mircosoft Game Dev

Lightmaps offer significant advantages over any other technique when the following requirements are met: Performance above anything else (for mobile, lightmaps are still a must-have). Lightmaps work "the Godot way" In most game engines, a lightmap is baked for a whole scene and only one can be used at the same time.

article thumbnail

Godot's new renderer, progress report #2

Mircosoft Game Dev

Improve Culling: Portals (rewrite as polygon-based) and Rooms. This means: Cubemap arrays are not supported in older hardware, mobile and WebGL2, and reflections need to be put into an atlas (for single-pass forward or clustered). Blending of cubemap faces is not supported in mobile and WebGL2, making blurred reflections look terrible.

Render 52
article thumbnail

Dev snapshot: Godot 3.5 beta 3

Mircosoft Game Dev

You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. It is really as simple as that to get started, place them wherever you like in your game level. This should show up initially as a quad. if something that worked fine in 3.4.x

Beta 52
article thumbnail

Dev snapshot: Godot 3.5 beta 4

Mircosoft Game Dev

You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. It is really as simple as that to get started, place them wherever you like in your game level. This should show up initially as a quad. if something that worked fine in 3.4.x

Beta 52
article thumbnail

Creating Your First 3D Character Animation in Unity 

iXie gaming

The ability to imbibe emotions into the animation and produce an immersive visual experience is achieved through the Unity game engine, the choice of 61% of developers surveyed using it, and the second most popular choice as a mobile ad network. fbx), Collada.dae, Interchange.obj, Drawing Exchange Format (.dxf),