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Why isn't Godot an ECS-based game engine?

Mircosoft Game Dev

This design became common in game engines and libraries in the early 2010s. A more complex example can be a rigid body with a sprite attached, in typical ECS, this is found as an entity containing: Transform. Sprite (Node -> Node2D -> Sprite). Game logic. In Godot, however, this is more complex.

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Enhancing Mobile Game Performance: Essential VFX Techniques for Visual Excellence 

iXie gaming

In the fast-paced world of mobile game development , visual effects (VFX) play a pivotal role in creating immersive experiences that captivate players. However, achieving this level of visual excellence without compromising performance on mobile devices is a delicate balancing act.

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The Spine Animation Story at Logic Simplified

Logic Simplified

Drawing a Spine-friendly character means you also need to draw parts of images that are normally obscured, as the visibility can change as the sprite moves. This is an important aspect for mobile games. Logic Simplified is a leading game design and development company with 12+ years of experience in creating top-notch games.

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Top Tools and Software for Creating Visual FX in Games

iXie gaming

This guide will help you pick the best software to create amazing effects and take your games to the next level. 2D VFX Software While 3D VFX often gets the most attention, 2D effects are still very important for many types of games, like side-scrolling platformers and top-down RPGs.

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Top 5 HTML5 Game Frameworks to Choose 

iXie gaming

Improving the Native web to suit native mobile apps. Phaser 2D Game Framework Phaser came into prominence in 2013 to make game development engaging and enjoyable. Phaser 2D Game Framework Phaser came into prominence in 2013 to make game development engaging and enjoyable. Engine Chris Colbert’s Kiwi.js

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The Key Differences Between 2D and 3D Animation in Game Development

Big Games

If you look back at the evolution of gaming, you will notice a huge technological advancement over time. Due to equipment limitations, early games like Donkey Kong and Hollow Knight were limited to 2D graphics. These games used 2D sprites, with each frame presenting a specific pose. Advancements in 2.5D

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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: Animated sprites, both 2D and 3D, now support options for more precise timing of individual frames ( GH-65609 ). More engine enums are now bound with BitField, making their usage more type-safe, especially in C# ( GH-71037 , GH-71045 , GH-71116 ).

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