Remove Game Engine Remove Open World Remove Render
article thumbnail

Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

has an entirely new rendering architecture, which is divided into modern and compatibility backends. The modern one does rendering via RenderingDevice (which is implemented in drivers such as Vulkan, Direct3D 12, and more in the future). Rendering is significantly more efficient in Godot 4.0, Low level rendering access.

AAA 145
article thumbnail

New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022

Nvidia

Today NVIDIA is releasing Streamline, an open-source cross-IHV framework that aims to simplify integration of multiple super-resolution technologies and other graphics effects in games and applications. It sits between the game and render API, and abstracts the SDK-specific API calls into an easy-to-use Streamline framework.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

Today, Unreal Engine 5 (UE5) is available in Early Access, delivering the next-generation engine from Epic Games that will further propel the industry forward. In 2018, NVIDIA launched our RTX technology alongside a stunning Star Wars demo called Reflections , which was built on Epic Games’ Unreal Engine 4.

article thumbnail

Godot 4.0 gets SDF based real-time global illumination

Mircosoft Game Dev

Occlusion generally works well, but you must ensure that walls are thicker than a voxel at the cascade they are rendering to in order to avoid light leaks. Introduction Video: Very large, open world scene with real-time GI: Future. Occlusion: Generates occlusion information between the probes, to avoid light leaks in walls.

article thumbnail

The Key Differences Between 2D and 3D Animation in Game Development

Big Games

Rendering and Lighting Depends on basic shading and lighting techniques to add detail to flat visuals. Processes like modeling, texturing, lighting, rigging, dynamics, and rendering involve tools such as 3DS Max, Maya, and Adobe After Effects. Which Animation Style is More Resource-Friendly & Effective for Game Development?

article thumbnail

AI x Game Industry in 2025 - The Unspoken Part

Deconstructor of Fun

Truly open worlds populated by procedurally developed content, adaptable game mechanics, and narratives. Programmer Jobs: AI is revolutionizing game engines by automating various components, such as physics and graphics rendering engines to optimize performance.

AI 59
article thumbnail

Visualizing Depth Precision

Nvidia

Many articles and papers have been written on the topic, and a variety of different depth buffer formats and setups are found across different games, engines, and devices. It isn’t a panacea for all precision woes, especially if you’re building an open-world environment that contains extreme depth ranges.