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Godot Powered Action Game Maker Engine

Game From Scratch

GameFromScratch.com Godot Powered Action Game Maker Engine The creators of Pixel Game Maker MV and RPG Maker have announced a new game engine, Action Game Maker and this one is being built on top of the Godot open source game engine.

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The Zenva Complete Godot Humble Bundle

Game From Scratch

GameFromScratch.com The Zenva Complete Godot Humble Bundle If you are looking to learn the Godot game engine, which seems to be in high demand these days, the Zenva Complete Godot Bundle might be exactly what you are looking for.

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Using Aseprite with Godot

Game From Scratch

GameFromScratch.com Using Aseprite with Godot Aseprite is a popular pixel art creation tool and it works incredibly well with the Godot game engine. A few months back we covered the Aseprite Importer for the Unity Engine.

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From Pixels to Perfection: VFX’s Evolution in Gaming

Starloop Studios

The gaming industry as it is in the modern era is unrecognizable compared to its formative years in the 70s, 80, and 1990s. Even the most modestly budgeted modern games dwarf early titles in terms of scope, depth, and vision. This, of course, is largely to do with the hardware limitations of the industry’s [.]

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Maintenance release: Godot 3.4.2

Mircosoft Game Dev

Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, and a handful of part or full-time developers, hired thanks to donations from the Godot community. It is developed by Pixel-Archipel and scheduled to release in early 2022. We encourage all users to upgrade to 3.4.2.

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The Spine Animation Story at Logic Simplified

Logic Simplified

This improves the fill rate because pixels outside the polygon won't be drawn. This is an important aspect for mobile games. Export formats - Spine exports animation data in its own, documented JSON and binary formats which are light and hence ideal for game engines, as compared to old frame-by-frame sequence.

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Making shaders more accessible

Mircosoft Game Dev

Our sprite is 32x32 pixels in size, and it must be drawn at some position. For each pixel drawn to the screen, OpenGL will interpolate the outputs that were generated from the vertex program and use them to fill the triangle. This process is done in the fragment program (pixel shader in DirectX terminology). Fragment Program.

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