Remove Game Engine Remove Pixel Remove Sprite
article thumbnail

The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

continues to evolve, leveraging AI, modern rendering techniques, and cutting-edge game engines to push the boundaries of game design. Works While 2D and 3D have traditionally been viewed as separate paths in game development, 2.5D From indie studios to AAA developers, 2.5D merges the best of both worlds. What Powers 2.5D?

Art 52
article thumbnail

Making shaders more accessible

Mircosoft Game Dev

To explain the idea of how shaders work, let's consider a very simple shader for drawing a sprite to the screen. Our sprite is 32x32 pixels in size, and it must be drawn at some position. The following OpenGL code sends the sprite to the shader for drawing: OpenGL Commands. Multiply by 2. Substract (1, 1).

Shaders 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Atari ST Programming: A Simple Game in STOS

Retro Game Coders

Now we can move sprites in STOS we need to put things together to see how we can actually begin creating playable games. Along the way we will look at some more new features and concepts so you can understand more of how STOS works versus programming languages and game engines you might be used to. Avoid the Monster.

Sprite 52
article thumbnail

Top Tools and Software for Creating Visual FX in Games

iXie gaming

This guide will help you pick the best software to create amazing effects and take your games to the next level. 2D VFX Software While 3D VFX often gets the most attention, 2D effects are still very important for many types of games, like side-scrolling platformers and top-down RPGs.

article thumbnail

The Spine Animation Story at Logic Simplified

Logic Simplified

Drawing a Spine-friendly character means you also need to draw parts of images that are normally obscured, as the visibility can change as the sprite moves. This improves the fill rate because pixels outside the polygon won't be drawn. This is an important aspect for mobile games. A side pose is easier to animate.

Animation 111
article thumbnail

The Key Differences Between 2D and 3D Animation in Game Development

Big Games

In todays dynamic game development world, animation plays a vital role in defining player experiences and shaping game aesthetics. From the pixelated classics of the 80s to todays immersive and realistic graphics, animation has redefined the gaming experience. Advancements in 2.5D

article thumbnail

Godot Showcase - Primal Light developer interview

Mircosoft Game Dev

Do you have prior experience with other game engines? Around 4 years ago, I was learning how to program (in order to do natural language processing) when it suddenly dawned on me that I had probably learned enough to be able to make a game. Some of the larger engines have bloat that irritates me aesthetically.