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Top Tools and Software for Creating Visual FX in Games

iXie gaming

This guide will help you pick the best software to create amazing effects and take your games to the next level. 2D VFX Software While 3D VFX often gets the most attention, 2D effects are still very important for many types of games, like side-scrolling platformers and top-down RPGs.

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Atari ST Programming: A Simple Game in STOS

Retro Game Coders

Now we can move sprites in STOS we need to put things together to see how we can actually begin creating playable games. Along the way we will look at some more new features and concepts so you can understand more of how STOS works versus programming languages and game engines you might be used to. Avoid the Monster.

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Making shaders more accessible

Mircosoft Game Dev

To explain the idea of how shaders work, let's consider a very simple shader for drawing a sprite to the screen. Our sprite is 32x32 pixels in size, and it must be drawn at some position. The following OpenGL code sends the sprite to the shader for drawing: OpenGL Commands. Multiply by 2. Substract (1, 1).

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Top Emerging Free Game Development Tools and Trends!

Big Games

Have you ever dreamt of crafting your own epic game? Buckle up, aspiring developers, because the barrier to entry just shrunk to the size of a pixel! We’re talking free game development software , mind-blowing technology, and trends hotter than a dragon’s breath.

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The Spine Animation Story at Logic Simplified

Logic Simplified

Drawing a Spine-friendly character means you also need to draw parts of images that are normally obscured, as the visibility can change as the sprite moves. This improves the fill rate because pixels outside the polygon won't be drawn. This is an important aspect for mobile games. A side pose is easier to animate.

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Godot Showcase - Primal Light developer interview

Mircosoft Game Dev

Do you have prior experience with other game engines? Around 4 years ago, I was learning how to program (in order to do natural language processing) when it suddenly dawned on me that I had probably learned enough to be able to make a game. Some of the larger engines have bloat that irritates me aesthetically.

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[Share] 2D Post-Processing & Lighting Framework

Cocos

The most commonly used method involves rendering the camera to a RenderTexture (RT) and then displaying it on a Sprite. Conclusion Hello everyone, I’m Wing, based in Chengdu, a senior game developer with over 15 years of experience. I’ve traversed various game engines, and currently, my primary choice is Cocos.

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