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3D Content Interoperability with Topology-Free Modeling

Nvidia

The more polygons that an object has, the more detailed it appears, but high numbers of polygons demand more computing power. The polygon layout, or topology, of these items must be planned efficiently and created in advance to minimize the number of polygons and generate objects of the highest grade.

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new Quake map: Daughter Drink This Water

Radiator Blog

Follow this guide to acquiring Quake and a suitable source port (aka game engine) or try the Quakestarter: The Quake Singleplayer Starter Pack (Windows only). Then I used another tool called OBJ2Map to convert the polygons into Quake-style brushes. HOW TO PLAY THE MAP PACK 1.

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Realistic Lighting in Justice with Mesh Shading

Nvidia

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. Not only are the updated environments breathtaking, the game supports 1.8 With such detailed models, large texture resolution is a must.

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Maintenance release: Godot 3.3.1

Mircosoft Game Dev

Batching: Fix light pass modulate , a potential crash, polygon rotation from vertex shader, and 2D skinning with unrigged polygons ( GH-48151 , GH-48125 , GH-48457 , GH-48647 )). Rendering: Fix usage of proxy textures on GLES2 PanoramaSky ( GH-48541 ). Here are some of the main changes since 3.3-stable:

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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

Today, Unreal Engine 5 (UE5) is available in Early Access, delivering the next-generation engine from Epic Games that will further propel the industry forward. Enabling this vision were RTX GPUs with dedicated cores for ray tracing and AI, as well as new hardware capabilities for increased geometric detail and texture streaming.

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Release candidate: Godot 3.3.1 RC 2

Mircosoft Game Dev

Batching: Fix light pass modulate , a potential crash, polygon rotation from vertex shader, and 2D skinning with unrigged polygons ( GH-48151 , GH-48125 , GH-48457 , GH-48647 )). Rendering: Fix usage of proxy textures on GLES2 PanoramaSky ( GH-48541 ). Here are some of the main changes since 3.3-stable: stable ( GH-48268 ).

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Godot 4.0 will get a new, modernized lightmapper

Mircosoft Game Dev

Uses an efficient conservative rendering approximation to ensure thin polygons are not lost, but also avoids growing geometry too much (which reduces bake performance). Efficiently packs all texture objects in the lightmap to a texture array, to avoid state or material changes during rendering.