Remove Game Engine Remove Prop Remove Rigging
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Game art vs game design: What is the difference?

Logic Simplified

In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. Who is a Game Artist? The game artist develops the visual components of the game, which involve the characters, props, background, environment, and other visual elements.

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The Spine Animation Story at Logic Simplified

Logic Simplified

Rigging was then done for connecting mesh to bones and creating a skeletal frame. The same animation can also be modified, by adding props or new images during or after the animation is done. Spine integration libraries support most game engines including GameMaker Studio, Cocos2Dx, Unity, XNA, Flash, HTML 5, Corona, and more.

Animation 110
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

.” - Bryan Bentley, 3D Modeller (Rango, The Golden Compass, The Incredible Hulk) 3D modelers are world builders who help flesh out scenes in a film or game, digitally sculpting the environments, props, and characters of a production.

Film 52
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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

Games like Cuphead benefited from a strong visual direction upfront, ensuring a seamless execution of its hand-drawn 1930s animation style. Shaping the Games Look & Feel Concept art acts as the visual blueprint for the games characters, environments, and props.