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The Top 10 Popular VR Game Development Tools

Logic Simplified

Its capabilities for VR content creation include comprehensive 3D modeling tools, advanced texturing and shading, animation and rigging, and integration with VR Devices. Looking for stunning 3D product renders for your ecommerce website? Get 20-min free consultation on how Unreal can change your game idea.

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Making a Top Gun and Star Wars-inspired fan film in Unreal Engine

CG Spectrum

As the excuses he devised not to follow his passion faded, Anthony quit his full-time job to dedicate his efforts to exploring filmmaking within a game engine. A Rogue Squadron work-in-progress test shot, rendered in real-time in Unreal Engine. Control rigs for the crew and X-Wing models. Staying organized.

Film 98
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The Key Differences Between 2D and 3D Animation in Game Development

Big Games

Uses techniques like key framing, rigging, motion capture, and simulations to show movement. Rendering and Lighting Depends on basic shading and lighting techniques to add detail to flat visuals. Involves creation of 3D models by applying textures and developing detailed materials and rigs. Advancements in 2.5D

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The Spine Animation Story at Logic Simplified

Logic Simplified

Rigging was then done for connecting mesh to bones and creating a skeletal frame. Smaller size - Spine animations store only the bone data, hence their loading and rendering is stable and fast, even on mobile devices like Android or iOS. At the very base of the skeleton is the root node, and all bones are parented to it, ultimately.

Animation 110
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Filmmaking in Unreal Engine — how Hanny created her arthouse cinematic

CG Spectrum

I currently work at a game company called Directive Games as a technical artist where I first learned the general workflow of creating games and how to use a game engine. I almost wanted to cry (with joy) when the rendering frames could finally move without the screen freezing.

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A small defense of glTF 2.0 on its comparison against OpenGEX

Mircosoft Game Dev

In game engines, for performance, vertices have, instead, a list of bones they are affected by and how much. This is done usually by two attributes in the vertex array "bone indices" and "bone weights" Attributes are limited to vectors of four (vec4) maximum and no game engine that I know crosses this limit.

Mesh 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

Although the role is highly creative, it is also quite technical, and modelers must be able to determine scale, optimize geometry and renders, and troubleshoot software issues and bugs. These equations are then combined and rendered using a graphics processing unit that outputs a rough but legible animated scene known as a 'playblast.'

Film 52