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Powerful Shader Insights: Using Shader Debug Info with NVIDIA Nsight Graphics

Nvidia

As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a. To manage this level of complexity, it becomes necessary to observe a decomposition of shader performance at the HLSL or GLSL source-code level.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

has an entirely new rendering architecture, which is divided into modern and compatibility backends. The modern one does rendering via RenderingDevice (which is implemented in drivers such as Vulkan, Direct3D 12, and more in the future). Rendering is significantly more efficient in Godot 4.0, Low level rendering access.

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Godot's new renderer, progress report #2

Mircosoft Game Dev

It's been a month since the first progress report , and progress continues towards the new Godot renderer. Little by little every system falls into place, and rendering starts feeling a lot more mature. Add Layered/Stencil rendering. One of the main features of PBR rendering is having all sort of sources for reflections.

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Five Unique Real-Time Rendering Tips from NVIDIA Experts

Nvidia

During the AMA, the editors offered some valuable guidance and tips on how to successfully integrate real-time rendering. Are there some rules of thumb one should follow when adding ray tracing (RT) applications like translucency, reflections, shadows, GI, or diffuse illumination to games? This works today.

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What’s New In Unity 2023 – All You Need To Know

Logic Simplified

Researchers, professionals or game app developers all need to remain up-to-date with the recent advancements as well as features of the Unity engine to create and enjoy the best games possible. Some popular games built with Unity include Angry Birds 2 and Pokémon Go”. In its update, 2022.2.11, HDRP/Nature/SpeedTree8.shadergraph

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In-Game GPU Profiling for DirectX 12 Using SetBackgroundProcessingMode

Nvidia

To know when all background driver optimizations have completed so you can take GPU performance measurements in your in-game profiler, use the following code on Present. Continue to render frames until wantMoreFrames is returned as false. We recommend that you pause your game time and do not move the camera to avoid this possibility.

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Implementing USD for Game Development Pipelines: An Interview with Polyphony Digital

Nvidia

USD is an open-scene description with APIs for describing, composing, simulating, and collaborating within 3D worlds. Tools Pipeline Engineering Lead Megumi Ando sat down with NVIDIA to discuss the integration process in the company’s latest release as well as their adoption plans in Polyphony’s game development pipeline.