Why isn't Godot an ECS-based game engine?
Mircosoft Game Dev
FEBRUARY 25, 2021
This design became common in game engines and libraries in the early 2010s. A more complex example can be a rigid body with a sprite attached, in typical ECS, this is found as an entity containing: Transform. Sprite (Node -> Node2D -> Sprite). This is a common form of data-oriented optimization.
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