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Why isn't Godot an ECS-based game engine?

Mircosoft Game Dev

This design became common in game engines and libraries in the early 2010s. A more complex example can be a rigid body with a sprite attached, in typical ECS, this is found as an entity containing: Transform. Sprite (Node -> Node2D -> Sprite). This is a common form of data-oriented optimization.

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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: Animated sprites, both 2D and 3D, now support options for more precise timing of individual frames ( GH-65609 ). More engine enums are now bound with BitField, making their usage more type-safe, especially in C# ( GH-71037 , GH-71045 , GH-71116 ).

Beta 102
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Making shaders more accessible

Mircosoft Game Dev

To explain the idea of how shaders work, let's consider a very simple shader for drawing a sprite to the screen. Our sprite is 32x32 pixels in size, and it must be drawn at some position. The following OpenGL code sends the sprite to the shader for drawing: OpenGL Commands. Multiply by 2. Substract (1, 1). 1 range for drawing).

Shaders 52
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Top Tools and Software for Creating Visual FX in Games

iXie gaming

This guide will help you pick the best software to create amazing effects and take your games to the next level. 2D VFX Software While 3D VFX often gets the most attention, 2D effects are still very important for many types of games, like side-scrolling platformers and top-down RPGs.

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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: Animated sprites, both 2D and 3D, now support options for more precise timing of individual frames ( GH-65609 ). More engine enums are now bound with BitField, making their usage more type-safe, especially in C# ( GH-71037 , GH-71045 , GH-71116 ).

Beta 79
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The Spine Animation Story at Logic Simplified

Logic Simplified

Drawing a Spine-friendly character means you also need to draw parts of images that are normally obscured, as the visibility can change as the sprite moves. Smaller size - Spine animations store only the bone data, hence their loading and rendering is stable and fast, even on mobile devices like Android or iOS.

Animation 116
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Top 5 HTML5 Game Frameworks to Choose 

iXie gaming

There is an in-built asset loader that enables animation sprite loading, sprite sheets, and many other features that are useful for creating functional games. Engine Chris Colbert’s Kiwi.js The platform is useful for creating WebGL-rendered games for desktop and mobile devices. When running Kiwi.js

Games 52