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The Top 10 Popular VR Game Development Tools

Logic Simplified

Its capabilities for VR content creation include comprehensive 3D modeling tools, advanced texturing and shading, animation and rigging, and integration with VR Devices. Unreal - Game Engine Unreal Engine is a powerful and production-proven RT3D (Real-Time 3D) computer graphics game engine developed by Epic Games.

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Making a Top Gun and Star Wars-inspired fan film in Unreal Engine

CG Spectrum

As the excuses he devised not to follow his passion faded, Anthony quit his full-time job to dedicate his efforts to exploring filmmaking within a game engine. Control rigs for the crew and X-Wing models. Building Control Rigs for a crew member. X-Wing animation using Control Rigs. Staying organized.

Film 98
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The Key Differences Between 2D and 3D Animation in Game Development

Big Games

Uses techniques like key framing, rigging, motion capture, and simulations to show movement. Involves creation of 3D models by applying textures and developing detailed materials and rigs. Processes like modeling, texturing, lighting, rigging, dynamics, and rendering involve tools such as 3DS Max, Maya, and Adobe After Effects.

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Game art vs game design: What is the difference?

Logic Simplified

They work closely with game designers as well as developers to build a well-designed and visually attractive game. Video game artists specialize in a wide range of digital art forms, such as 2D modeling, animation, concept art and texturing. Let’s take the popular example of Candy Crush Saga , a level-based puzzle game.

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Top 10 Tools Every Game Developer Needs  

iXie gaming

In this piece, we shall be looking at the best 10 tools to use for game development, including tools to make art, code, and music. This tool is unarguably the most common game development tool among developers. Unity is a game engine for Windows, Linux, and Mac OS. This tool is perfect for making 3D games.

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A small defense of glTF 2.0 on its comparison against OpenGEX

Mircosoft Game Dev

It's a very, very rare use case for artists to re-use the same model and apply different textures to it. In game engines, for performance, vertices have, instead, a list of bones they are affected by and how much. While most game engines support this, it really is not much of a problem to generate it on import on each of them.

Mesh 52
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Filmmaking in Unreal Engine — how Hanny created her arthouse cinematic

CG Spectrum

I currently work at a game company called Directive Games as a technical artist where I first learned the general workflow of creating games and how to use a game engine. Hanny's version of the desert road scene in Unreal Engine, applying what she learned in the course to create the landscape and foliage.