Remove Game Engine Remove Scripting Remove Shaders
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Release candidate: Godot 4.4.1 RC 1

Mircosoft Game Dev

Editor: Update script modified times when saved in EditorNode ( GH-103695 ). Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ). Shaders: Fix 2D instance params crashing using outside of main() ( GH-103348 ). Shaders: Fix 2D instance params crashing using outside of main() ( GH-103348 ).

Shaders 75
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Add 2D shader instance uniforms Previously, Godot only supported shader instance uniforms in Spatial shaders. This includes overriding the in-game camera and selecting objects in game.

Beta 106
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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Editor: Update script modified times when saved in EditorNode ( GH-103695 ). Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ). Shaders: Fix 2D instance params crashing using outside of main() ( GH-103348 ). Shaders: 2D: Fix light shader accessing TEXTURE_PIXEL_SIZE ( GH-103617 ).

Render 88
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Dev snapshot: Godot 4.5 dev 1

Mircosoft Game Dev

GDScript: Highlight warning lines in Script editor ( GH-102469 ). Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ). Scripting: Fix script docs not being searchable without manually recompiling scripts ( GH-95821 ). GDExtension: Include precision in extension_api.json ( GH-103137 ).

Dev 77
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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Core: Fix is_valid_float , Variant parser, Expression parser, script highlighter, and TextServer not handing capital E in scientific notation ( GH-102396 ). GUI: Prevent tooltip from showing when hovering past the end of script line ( GH-100913 ). Shaders: Fix source_color default value ( GH-101642 ).

Beta 77
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

introduces the ability to bind custom physics engines at runtime (without recompiling Godot) via GDExtension, so it’s perfectly possible for the community to integrate other engines such as PhysX, Jolt, or Box2D if need to be. Is solving these problems enough for Godot to become a top AA / AAA game engine?

AAA 145
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Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

Those typically shouldn’t add instability to the engine, but may require doing some changes in your scripts, scenes, and shaders if you were using the affected APIs. Core: Add PROPERTY_USAGE_NEVER_DUPLICATE flag and use for script ( GH-71142 ). Shaders: Add derivative functions with precision to shaders ( GH-72109 ).

Beta 109