Remove Game Engine Remove Shaders Remove Sprite
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Making shaders more accessible

Mircosoft Game Dev

About shaders. For most game developers, shaders are this scary monster that presents itself with such a complexity that it seems out of reach. In reality, shaders are quite simple by default and just get more complex the more you add to them. Our sprite is 32x32 pixels in size, and it must be drawn at some position.

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Enhancing Mobile Game Performance: Essential VFX Techniques for Visual Excellence 

iXie gaming

Additionally, employing sprite sheets can help manage particles efficiently by combining multiple images into a single texture, minimizing draw calls and improving performance. Utilizing Shaders Wisely Shaders are powerful tools that can enhance the visual quality of a game, but they can also be demanding on mobile devices.

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Top Tools and Software for Creating Visual FX in Games

iXie gaming

This guide will help you pick the best software to create amazing effects and take your games to the next level. 2D VFX Software While 3D VFX often gets the most attention, 2D effects are still very important for many types of games, like side-scrolling platformers and top-down RPGs.

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How to get started with Unity Game Development – Tips & Tricks from iXie Experts

iXie gaming

Video games have become a prominent form of entertainment, deeply ingrained in pop culture, and have shed the previous stigma of being a time-wasting activity. Nowadays, gaming surpasses mainstream movies in terms of audience engagement, and popular game titles consistently generate substantial revenue.

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Godot Showcase - Lumencraft developer talks about his experience

Mircosoft Game Dev

Do you have prior experience with other game engines? I have years of random experience in development with my first games made way back for Commodore 64. I used the most known game engines there were, and some of my obscure games were made in Pascal, and even Matlab. and Global Game Jam.

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[Share] 2D Post-Processing & Lighting Framework

Cocos

The most commonly used method involves rendering the camera to a RenderTexture (RT) and then displaying it on a Sprite. Add a Post-Processing Shader precision highp float; #include <pp-shared-ubos> in vec2 v_uv; uniform sampler2D mainTexture; #pragma define intensity matParams.x Preview to see the effects.

Render 52
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Godot's 2D engine gets several improvements for upcoming 4.0

Mircosoft Game Dev

x is that, several times, sprites are separated in many nodes in order to be animated or assembled. If a shader is applied to them, or if transparency is changed, the effect is applied to every node individually, given they each do it in their own draw call. This has been added for 4.0 thanks to the new DirectionalLight2D node.

Engine 54