Remove Game Engine Remove Texture Remove Texture Mapping
article thumbnail

From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

Why it matters: Efficient UV mapping and normal map baking allow high-detail textures to be applied to low-poly models, preserving visual fidelity without unnecessary computational overhead. Adding Realism & Depth A 3D model without textures is lifeless. Why it matters: Improperly mapped textures break immersion.

article thumbnail

Potential of shader graph and VFX graph in Unity 

iXie gaming

Unity is synonymous with game developers around the world. Ever since its release in 2005, the game engine has seen several iterations and has evolved significantly over the years. The game engine has amassed popularity thanks to its versatility and ease of use compared to other engines in the market.

Shaders 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

[Tutorial]A Comprehensive Explanation of Deferred Rendering - Guide to Cocos Cyberpunk Source Code

Cocos

Next, let’s take a look at the common 3D rendering processes in a 3D game engine: Shadow Map Rendering → 3D Objects Rendering → Screen Space Post-Processing → 2D Elements & UI Rendering. So, how do we obtain all these render textures? For example, world space position, world normal, color, depth, etc.

Render 52
article thumbnail

A comprehensive guide to in-demand roles in film and games

CG Spectrum

If they don’t create textures themselves, 3D modelers will work especially closely with texture artists and look development artists (aka surfacing artists) who will add realism and detail to their model through texture maps and shaders. They may also be required to use software that processes scans and photogrammetry.

Film 52