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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. Thanks to all of you patrons from the bottom of our hearts! As a community effort, Godot relies on individual contributors to improve.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This feature being implemented at the core of the engine means that all scripting languages (GDScript, C#, C++) can take advantage by interfacing with Godots Dictionary type. You can now export typed dictionaries from scripts and benefit from a much improved Inspector UX to assign the right keys and values.

Beta 106
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Godot core budget meeting report #1

Mircosoft Game Dev

There is a high demand from Godot users in countries and cultures where right-to-left writing systems are used to have proper support for it in Godot (such as Arabic, Hebrew, etc.). Hiring a generalist contributor for editor UX and web dev. The idea of these reports is to add more transparency in how we decide to use our funding.

Texture 52
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Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. our contributor Yuri Roubinsky did a huge rework of the new visual shader's UX , and eventually assumed full maintainership of the feature.

Feature 52
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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

stable branch in January 2020 as a major update to our free and open source game engine. The Android plugin documentation has been updated with instructions on how to write plugins for this new system. Files: Improve UX of drive letters ( GH-36639 ). Godot contributors released the Godot 3.2 But Godot 4.0

Debug 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Scene: Write node groups on a single line when saving a.tscn file ( GH-52284 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Scene: Write node groups on a single line when saving a.tscn file ( GH-52284 ). Editor: Improve 2D editor zoom logic ( GH-50490 , GH-50499 ). if something that worked fine in 3.3.3

Beta 52