Remove Games Remove Lightmap Remove Pixel
article thumbnail

Essential Ray Tracing SDKs for Game and Professional Development

Nvidia

Game and professional visualization developers need the best tools to create the best games and real-time interactive content. To help them achieve this goal, Game and professional visualization developers need the best tools to create the best games and real-time interactive content.

article thumbnail

Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

x branch to develop and publish their games today , so it's important for us to keep giving Godot 3 users an improved gamedev experience. As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Android: Implement per-pixel transparency ( GH-51935 ). Input: Fix game controllers ignoring the last listed button ( GH-48934 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Android: Improve input responsiveness on underpowered Android devices ( GH-42220 ).

Beta 52
article thumbnail

Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Android: Implement per-pixel transparency ( GH-51935 ). Input: Fix game controllers ignoring the last listed button ( GH-48934 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Android: Improve input responsiveness on underpowered Android devices ( GH-42220 ).

Mesh 52
article thumbnail

Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Android: Implement per-pixel transparency ( GH-51935 ). Input: Fix game controllers ignoring the last listed button ( GH-48934 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Android: Improve input responsiveness on underpowered Android devices ( GH-42220 ).

Mesh 52
article thumbnail

Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Android: Implement per-pixel transparency ( GH-51935 ). Input: Fix game controllers ignoring the last listed button ( GH-48934 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Android: Improve input responsiveness on underpowered Android devices ( GH-42220 ).

Mesh 52
article thumbnail

new Quake map: There's a Certain Slant of Light

Radiator Blog

In addition to color, Barragán's brutalism offers another lesson for video game levels: sometimes you must have the courage to let a wall be a wall. In the past I've written about video game brutalism. Technically from a game engine / rendering perspective, any use of textures is ornament. How can you go back?

Texture 130