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The three-year-old studio is working on a puzzle title its investors say 'has the type of commercial mindset required to succeed in a demanding mobile market.'
Narrative design has always been an important part of video game development, but its significance in modern-day games continues to grow as narrative elements play an important role in player engagement and retention. Several exploration games also incorporate similar story designs.
We’ve been writing about the growth of ‘hybrid’ mobilegames – when a title merges two or more genres to create an entirely new gameplay experience – since 2020, but hybrid games have evolved a lot since then, especially when it comes to the game genres that are being merged together.
If you’re looking for ways to improve player retention for your mobilegame, hosting a collaboration event with a well-known franchise as part of your LiveOps might be the answer you’re looking for. As an example, collaboration events are used by more than 70% of the top 10% of highest-grossing games in the China iOS market.
With IDFA regulation changes and an influx of new games entering the market, publishers and mobilegame studios are facing an ever-uphill battle to acquire new players (UA) and retain them. However, as we wrote last year , many top-grossing mobilegames have found that minigames are the best way to boost UA and player retention.
Written by Michail Katkoff , founder of Deconstructor of Fun, a games industry veteran of 15 years, who's no stranger to hammams, pide and late-night kebabs around Taksim. Trkiye has rapidly established itself as one of the world's most dynamic mobilegaming hubs. Watch the 2024 talks here. billion acquisition in 2020.
User acquisition has become increasingly challenging for mobile marketers ever since Apple introduced its App Tracking Transpency (ATT) policy in April 2021. With that in mind, mobile marketers should focus on identifying better ways to push monetization opportunities to their existing audiences.
A new Sensor Tower report says mobilepuzzlegames have generated $42 billion since the company began tracking data in 2013. Real-time puzzles such as Tetris and Traffic Jam Fever saw significant growth between January 2022 and March 2023, with a 103% increase in downloads and a 64% rise in revenue.
Written by Ahmetcan Demirel , the maestro of product management and a podcast host ( Game Dev Diary ) from Germany! With a knack for puzzles, arcades, and simulation games. The puzzle genre is a powerhouse in mobilegaming, generating over $7 billion annually in in-app purchases (IAP). Succeed in the market.
Following the high-level trend of hybridization across mobile , more and more casual games have started introducing competitive elements into their live event strategies. This has become especially prevalent in the puzzle subgenre, with around 75% of casual puzzlegames in the US top-grossing 200 implementing these features.
The ever-changing nature of the mobile market means that new monetization mechanics are constantly emerging and evolving. Battle passes have crept into almost every mobilegame genre imaginable, with our platform showing that 66% of mobilegames in the top 20% have incorporated the feature.
The rise of hybridization in mobilegames has resulted in game developers experimenting with new gameplay mechanics and features from other genres to drive engagement, something that’s often done via limited-time events.
Square Enix will be shutting down two of its Dragon Quest mobilegames in Japan. Action RPG Dragon Quest Champions and puzzlegame Dragon Quest Keshi Keshi will be shut down by the end of July, as announced on social media for both games. Read more
Written by Ahmetcan Demirel , the maestro of product management and a podcast host ( Game Dev Diary ) from Germany! With a knack for puzzles, arcades, and simulation games. The world of mobilegaming has grown incredibly diverse, with subgenres branching out and becoming increasingly specialized.
Top image by Freepik In their latest report , Newzoo looks at how different generations engage with gaming. It will come as no surprise that across all age groups people play games, but there are some significant differences between the older and newer generations. With each passing generation, gaming becomes more popular.
This article discusses and compares male and female stereotypes in gaming for the purpose of analyzing common societal perceptions. This is a much-dreaded question game developers ask themselves at every stage of game development. This is a much-dreaded question game developers ask themselves at every stage of game development.
But one thing that hasn’t changed is new hit games entering the market. So to end the year on a high, we rounded up our top 22 games to hit the charts this year. Here are the top games we loved playing this year. If you want some inspiration for games to binge over the holiday period, look no further. Net Fishing!
Sign up for the GI Daily here to get the biggest news straight to your inbox Skill-based games platform AviaGames is facing a class action lawsuit accusing the company of fraud and racketeering due to the belief it uses bots in games that are only supposed to have human players.
With increased competition from IDFA regulation changes and new games consistently entering the market, two of the biggest challenges facing publishers and mobilegame studios are acquiring new players (UA) and keeping those players in your game (player retention). Why implement minigames?
Mobilegame developers are constantly looking for new ways to bring in new players and keep existing players engaged with their games. One of the most successful ways of doing this is by introducing meta elements – gameplay elements and mechanics from other game genres – into your game.
The AppMagic Hypercasual games recap for the second quarter of 2024 unveils some interesting information about this specific part of the mobilegames market. The hypercasual games market has been on a downwards trajectory for a couple of years now, but there is still potential for success. daily downloads.
They say imitation is a form of flattery, and there’s no shortage of mobilegames that share a striking similarity with other popular titles in the PC, console and mobile markets. Why isn’t there a mobile version of Fall Guys?
Endless runner games are like those friends that are always available to go out; hassle free, always attention grasping and require little to no planning. Hailing from the casual gaming brigade, these games have become synonymous with the mobilegaming experience, delivering entertainment at your fingertips with just a few taps.
Competition is fierce in the mobilegame market, but even more so for developers of casual and hyper-casual games. So, what can mobilegame developers do to increase the chances of their games performing well? So, what can mobilegame developers do to increase the chances of their games performing well?
Games for Change , in partnership with HP and Google Play, announced the winners of the second annual Diverse Voices, New Stories Challenge at the 2024 Games for Change Festival. The challenge is an initiative to improve representation and increase visibility for underrepresented game developers in the mobilegaming industry.
Their first game, Genesis Noir, was already a moving work of art. The sheer confidence of steering clear of the beaten track and creating something truly original, comes from experience gained outside the world of video game development. This gave the studio a bit of an outsider perspective.
With the mobilegaming industry’s continued growth year after year, mobile devices are becoming a platform of choice for numerous developers and publishers. Mobilegames have evolved immensely from their roots are rudimentary puzzlegames into viable and complex titles in their own right.
This April marks the tenth anniversary of Ustwo Games' breakout hit, Monument Valley. The qualities that make Monument Valley a great game are multifaceted, every aspect of it potentially worth dissecting, from its art direction to its narrative design to its minimalism. Read more
One of the reasons why hyper-casual games are so popular is due to how quick and easy they are to make. Simple controls, artwork, and game design make it easy for any developer to pick up. There are other ways to build a game on a budget. Because choice is how you can differentiate a book from a game. Let’s dig in.
Because, let’s be honest, creating games is hard. This year we featured over 20 brave game creators in our solo developers-series and we like to share some highlights. It took solo game developer Graham Reid great effort to finish his game. “I Her upcoming game, Spilled! ,
This analysis is written by Taras Koshelev (Lead Game Designer at My.Games Venture Capital) who focused on game mechanics and loops and Michail Katkoff (Founder of Savage Game Studios) who covered the market and marketability. Playrix released Puzzle Breakers into soft-launch in late 2019. Puzzle RPGs on Mobile.
And if you’re really hungry for insights, I nvest Game offers exclusive access via Patreon. A couple of months ago, our friends at Invest Game set out to look for the advantages ex-Riot employees have when securing investments. Finally, we concentrated exclusively on the gaming industry. over 38 rounds during the same period.
The mobile market continues to evolve rapidly, driven by shifting user behaviors, technological advancements, and emerging economic trends. This blog post delves into those insights to provide a comprehensive overview of the mobile landscape. Sources: Sensor Tower State of Gaming 2024 Data.ai
In general, non-gamers do not have a good opinion about playing mobilegames. And discussing the benefits of playing mobilegames is a bit of a controversial topic. But before knowing the benefits, let us discuss mobilegames. But before knowing the benefits, let us discuss mobilegames.
Follow Nebo on everything mobile growth > @eniac W hen AppTrackingTransparency was introduced, many predicted the doom and gloom situation and the death of mobilegaming. It's no secret that Match 3 is the most competitive mobilegaming genre. Our products need to be reinvented to fit the new reality.
We originally created a taxonomy together with Game Refinery dividing the games market into four different categories: Casual, Mid-Core, Casino and Sports. We pulled the data of top 1000 games from last three years from the one and only App Annie and aligned the data with the categories, genres and sub-genres.
Hello hallo, we are the development team of the indie game InOutPath, and as the development of the game is getting better and better, we have now made the Steam page of InOutPath available. The address is as follows: Switch on Steam InOutPath (steampowered.com) A lot of emotions as a member of an indie game team. Three bows.
Dylan Tredrea is a product & publishing consultant with over 12 years of experience in mobile free to play games at studios such as Disney, Rovio, Zeptolab, & CrazyLabs. After release I was responsible for analyzing churn and sharing the results with the team: the cutscenes were driving users out of the game.
Two years after its initial release, Sixth Extinction is now free to play on mobile and Steam. Developer Juha Salo, working under the name Polte Games , hopes to find a new audience for his cautionary tale about climate change and mass extinction. Does your game exist if no one is playing it?”
How you divide your time between making games and living "real life" ? Dividing my life between making games and real life is a struggle. I had worked at Lucasfilm for 8 years and learned a lot, not just about game design and programming, but also marketing, PR, and production and I felt like I needed to try it all for myself.
Japanese indie game developer Yamada has used ChatGPT as a key design element for his latest project, Doki Doki AI Interrogation. “Many game developers at that time were trying to replicate experiences like TRPGs, Werewolf, or lateral thinking puzzles with ChatGPT,” he explains.
Mobilegaming has grown into a multibillion-dollar industry, with millions of users spending time playing games on their smartphones and tablets. As the mobilegaming market continues to expand, mobilegame developers must find ways to make their games stand out in a crowded marketplace.
How you divide your time between making games and living “real life” ? Dividing my life between making games and real life is a struggle. I also had the idea of making adventure games for kids. I floated it by Lucasfilm Games and they weren’t interested. Do you ever think about that segment of games?
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