article thumbnail

The challenges of laying worlds upon worlds in puzzle game COCOON

Game Developer

Developers Jeppe Carlsen, Jakob Schmid, and Erwin Kho speak about the various difficulties that came from creating a puzzle game where multiple independent worlds were used to solve and navigate complex puzzles.

Puzzle 330
article thumbnail

Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. “The initial idea was very simple and primitive, we just wanted to make a game set in a laboratory. ” The solution? .

Puzzle 138
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Designing the mind-bending puzzles in Patrick's Parabox

Game Developer

Patrick’s Parabox is both an evolution of the block-pushing puzzle game, and something new and unique to itself.

Puzzle 275
article thumbnail

Mobile dev Seven Stars secures seed funding for 'next-gen puzzle games'

Game Developer

The three-year-old studio is working on a puzzle title its investors say 'has the type of commercial mindset required to succeed in a demanding mobile market.'

Puzzle 201
article thumbnail

'Unpacking' the design pillars of a chill puzzle game

Game Developer

In this free GDC Vault talk, creative director Wren Brier talks about the design pillars behind Unpacking's creation

Puzzle 363
article thumbnail

Early Return to Monkey Island Puzzle Dependency Chart

Grumpy Gamer

** SPOILERS IF YOU HAVEN'T PLAYED THE GAME YET. Game design isn't a destination, it's a journey and this was one of the stops along the way. There are some fun puzzles in here but they all were cut for a reason, mostly pacing but sometimes because it wasn't as interesting as we thought.

Puzzle 246
article thumbnail

Column • The Pure Product – Every video game ultimately becomes a story

PreMortem.Games

Author: Richard Dansky Every video game ultimately becomes a story. The elements of the game, even and perhaps especially the narrative ones, are inert until they are suddenly interacted with by the player. The game, in all its complexity and grandeur and expense and expended sweat, comes down to a story.

Games 197