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The cover illustration is from WEBFISHING , a multiplayer online casual fishing game where you relax, hang out, make friends, and catch fish! You can buy the game on Steam , and follow the development on Twitter. Game window embedding was implemented to support our recent interactive in-game editing feature.
Internship recruiting season has begun for some large game publishers and developers. If you’re a student and you have an interest in game development as a career, you should absolutely look into these. This means that a number of internship opportunities for summer 2025 have been posted and will be collecting applicants.
Video game development is a collaborative process that involves various people with specialized skills. The two most critical roles in this process are game artists and designers. Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same.
x branch to develop and publish their games today , so it's important for us to keep giving Godot 3 users an improved gamedev experience. As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable.
User experience in VR games. Creating a video game is a real adventure full of interesting problems to solve and unexpected twists and turns. So today we’re going to talk about UX (user experience) in virtual reality games and tell you about the most interesting solutions we used in our game Stargaze!
Imagine playing a game with distorted sound or visual effects. This will likely affect your gaming experience in a significant way. For instance, if the sound and the visual effects are not in synch, the player will experience a terrible game. But what should you consider in-game sound and visual effects testing?
There are many reasons why people pursue a career in film and video games—it’s a creative, dynamic, challenging, and rewarding industry that gives artists opportunities to work on world-class projects while earning a regular income. How would you like to contribute, creatively and technically, to a film or game?
We also discussed a proposal to further clean up the documentation and clearly separate more game-specific tutorials, as well as having a clearer way to link to content generated by our community. Hiring a generalist contributor for editor UX and web dev. Hiring Matias Goldberg to help him create GPU-based texture compressors.
GLES2 batching is enabled by default both in-game and in the editor. Files: Improve UX of drive letters ( GH-36639 ). GLES2/GLES3: Add support for OpenGL external textures ( GH-36342 ). GLES2/GLES3: Reset texture flags after radiance map generation ( GH-37815 ). we currently don't plan to port the 2D batching to it.
Merging atlases will automatically gather tiles from all atlases and create a new one with its associated new texture. This allows using layers as if they were on different height for top-down games. Aside from a lot of bug fixes and small UX improvements, all tiles-related classes are now documented. What's next.
See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ). The second part of her work has just been merged, and should significantly improve the ColorPicker’s UX. GUI: Improve ColorPicker UX ( GH-62910 ). Import: Respect texture filtering when importing glTF ( GH-59481 ).
See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ). The second part of her work has just been merged, and should significantly improve the ColorPicker's UX. GUI: Improve ColorPicker UX ( GH-62910 ). Import: Respect texture filtering when importing glTF ( GH-59481 ).
Leadership Executive Producer (aka Game Director ) - The mastermind in charge of the entire project. Texture Artist : 3D wire frames need skins that make them look right in various lighting situations. Environment Artist : Models, textures, and places the stuff in the game levels. Test Engineer : QA/Programmer hybrid.
Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). GLES3: Allow repeat flag in viewport textures ( GH-34008 ). if something that worked fine in 3.3.2
GLES2 batching is enabled by default both in-game and in the editor. C#: Allow debugging exported games ( GH-38115 ). Files: Improve UX of drive letters ( GH-36639 ). GDScript: Fix leaked objects when game ends with yields in progress ( GH-38288 ). GLES2/GLES3: Add support for OpenGL external textures ( GH-36342 ).
GLES2 batching is enabled by default both in-game and in the editor. C#: Allow debugging exported games ( GH-38115 ). Files: Improve UX of drive letters ( GH-36639 ). GDScript: Fix leaked objects when game ends with yields in progress ( GH-38288 ). GLES2/GLES3: Add support for OpenGL external textures ( GH-36342 ).
GLES2 batching is enabled by default both in-game and in the editor. C#: Allow debugging exported games ( GH-38115 ). Files: Improve UX of drive letters ( GH-36639 ). GDScript: Fix leaked objects when game ends with yields in progress ( GH-38288 ). GLES2/GLES3: Add support for OpenGL external textures ( GH-36342 ).
GLES2 batching is enabled by default both in-game and in the editor. C#: Allow debugging exported games ( GH-38115 ). Files: Improve UX of drive letters ( GH-36639 ). GDScript: Fix leaked objects when game ends with yields in progress ( GH-38288 ). GLES2/GLES3: Add support for OpenGL external textures ( GH-36342 ).
GLES2 batching is enabled by default both in-game and in the editor. C#: Allow debugging exported games ( GH-38115 ). Files: Improve UX of drive letters ( GH-36639 ). GDScript: Fix leaked objects when game ends with yields in progress ( GH-38288 ). GLES2/GLES3: Add support for OpenGL external textures ( GH-36342 ).
GLES2 batching is enabled by default both in-game and in the editor. C#: Allow debugging exported games ( GH-38115 ). Files: Improve UX of drive letters ( GH-36639 ). GDScript: Fix leaked objects when game ends with yields in progress ( GH-38288 ). GLES2/GLES3: Add support for OpenGL external textures ( GH-36342 ).
installment, bringing dozens of major features and hundreds of bugfixes and enhancements to bring our game developers an ever-improving feature set with a strong focus on usability. Godot is a not-for-profit organization dedicated to providing the world with the best possible free and open source game technology. Download Godot 3.2
stable branch in January 2020 as a major update to our free and open source game engine. You can join the translation effort on Weblate and help bring high quality localized documentation to game developers all over the world! C#: Allow debugging exported games ( GH-38115 ). Files: Improve UX of drive letters ( GH-36639 ).
x branch to develop and publish their games today , so it's important for us to keep giving Godot 3 users an improved gamedev experience. As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable.
Since Godot is gradually entering the competitive market, dominated by only a handful of fully featured engines, it is only intuitive that it should support Godot game developers with a strong version control integration from within the editor. Introduction. How does it look like? Project overview and what I have done so far.
A solid game outsourcing partnership is reason enough to see your project as 50% complete. In a competitive game, players’ initial focus is on the visual component. Working with an established game art outsourcing firm with a solid track record alleviates any worry about deadlines or allocating internal resources.
This post is written by the fantastic Game Bakery substack team of Chase, Zixuan, Haiyin, Caitou, Fish, Amy, Chow, Jing, Wanzi and edited by Caitou, Rob. When we talk about MMO, many may relegate this game category to “old-school” or “niche.” Amazon Games has finally made its name after the tough launch of New World.
Here are some examples: Common Experience, craft, create, live, season, update, content, schedule, create, design, team, player, UX. Short questions: Ask a Game Dev on Twitter Short questions: Ask a Game Dev on BlueSky Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ
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