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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. We throw ideas around, different puzzle mechanics, narrative elements and unique interactions,” Olczyk says. “We never run out of puzzle ideas!

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Sulfur is a unique FPS/Roguelike “we’re proud of our creative weaponry and stupid jokes”

PreMortem.Games

Swedish indie developer Perfect Random promised in their early access roadmap to add multiplayer once they reach that number. Plus it’s absolutely bonkers to look at, with a wide variety of monsters in bright and colorful blocky graphics. Sulfur burst out of the gates when it was released on Steam last week.

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Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

Unreal Engine Here’s an overview of these two dynamic mechanisms that will help you understand what they are, how they work, and the merits they offer to Android programmers: Unity It is a popular game engine renowned for its cross-platform compatibility and intuitive user interface that supports both 2D & 3D game development.

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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

In an industry constantly pushing the boundaries of graphical fidelity, the charm of handcrafted visuals remains timeless. From indie studios to AAA developers, 2.5D This makes it perfect for indie developers and cross-platform releases. to deliver fluid animation, layered environments, and tight control mechanics.

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Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

Now, with the follow-up, Nirvana Noir , the New York-based indie studio Feral Cat Den is crafting audio-visual poetry in motion. This field of visual art emphasizes abstraction and graphic design to compress storytelling into quick digestible and fun chunks.” Their first game, Genesis Noir, was already a moving work of art.

Art 138
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Rablo Games: From solo developer to team collaboration on Necro Story

PreMortem.Games

Small teams and solo developers often produce some of the most unique and personal games, and this holds true for Rablo Games, an indie studio led by founder Pablo Coma. During his time there, he reconnected with a colleague from a previous game jam, Baptiste Remy, who shared an interest in making smaller indie games outside of work hours.

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Player choice is key in Bohemian Pulp’s debut game Let Bions Be Bygones

PreMortem.Games

The creator of Let Bions Be Bygones (LBBB) is indie game studio Bohemian Pulp , the brainchild of co-founders and life partners, Đorđe and Jasmine Marković. With my artistic background, I focused less on programming and mechanics, and more on storytelling and visuals.” “I decided to make a game that I can do by myself.

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