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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Graphics Settings: Balance Performance & Visual Quality The settings that control graphics quality determine the smoothness of multiplayer gameplay. A flawless multiplayer experience combined with outstanding visuals can be achieved through proper graphics optimization in Unity environments.

Games 78
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Realistic Lighting in Justice with Mesh Shading

Nvidia

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. Recently, NetEase introduced Mesh Shader support to Justice. Q: What are you trying to achieve by adding mesh shading to Justice? Q: How do Mesh Shaders solve this?

Mesh 52
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Optimize Vegetation Generation

Mnenad

Mainly I focused on generating grass that bends in the wind and some fern like plants, but what comes next is usable for all kind of meshes. Batching means to combine mesh objects that share the same material or that are marked as static in the Unity inspector. In my case I had terrible FPS with just some thousand mesh instances.

Mesh 52
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5 Factors Which Vary Unreal Engine 5 from Unreal Engine 4 

iXie gaming

These factors include improvements in graphics, lighting, physics, animation, and scalability. Its advanced capabilities in areas such as graphics and physics provide game developers with the tools to create truly immersive and realistic gaming experiences. For its materials and graphics, it employs the widely used PBR technique.

Engine 52
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GLES2 renderer optimization - 2D batching

Mircosoft Game Dev

Each rectangle, polygon, line, etc., Scenes making heavy use of polygons, meshes, or other non-rect primitives will not benefit from the current work, batching will be extended to those other types once the current rendition of batching is properly tested. Soon we will be migrating this work to the 4.0 How it works. x branch.

Render 52
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

Still, this workflow is easy and efficient as 3D objects get a second set of UVs generated on import, and baking works with instantiated meshes, scenes and even GridMaps. It is possible to either import a scene as a single file, or to split it into multiple instantiated subscenes, keep materials, meshes and animations external, etc.

Render 52
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Coherent Creature Design

Mnenad

One thing I had to keep in mind was again the number of polygons I want to use for each model. An easier step would have been to simply transform the sculpted mesh into a new object in Cinema4d. I rigged the mesh according to the creature’s anatomy and tweaked around the settings for a while.       96.

Terrain 52