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Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. This is consistent with how most image file formats store pixel data, and with how most graphics APIs work (including DirectX, Vulkan, Metal, WebGPU, but not OpenGL). x,waveFactor.y-uv0.y);

Shaders 98
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Add 2D shader instance uniforms Previously, Godot only supported shader instance uniforms in Spatial shaders. GH-98163 ) CSGMesh3D now explicitly requires the mesh to be manifold.

Beta 106
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Graphics Settings: Balance Performance & Visual Quality The settings that control graphics quality determine the smoothness of multiplayer gameplay. A flawless multiplayer experience combined with outstanding visuals can be achieved through proper graphics optimization in Unity environments.

Games 78
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Realistic Lighting in Justice with Mesh Shading

Nvidia

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. Recently, NetEase introduced Mesh Shader support to Justice. Q: What are you trying to achieve by adding mesh shading to Justice? Q: How do Mesh Shaders solve this?

Mesh 52
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Godot 4.0 gets global and per-instance shader uniforms

Mircosoft Game Dev

Godot shader language is one of the easiest ones to use of any engine. Letting visual shaders aside, the shading language is a very tidy and self-contained version of GLSL ES 3.0, Shaders can take take inputs, modify them and produce outputs. Shaders can take take inputs, modify them and produce outputs. Simple, right?

Shaders 52
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Accelerating Ultra-Realistic Game Development with NVIDIA DLSS 3 and NVIDIA RTX Path Tracing

Nvidia

Named the NVIDIA GeForce RTX 40 Series, these are the world’s most advanced graphics. Named the NVIDIA GeForce RTX 40 Series, these are the world’s most advanced graphics cards. A revolution in neural graphics NVIDIA DLSS (Deep Learning Super Sampling) 3 introduces an all-new neural graphics technology.

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Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

This breakthrough has made real-time path tracing—the next frontier in video game graphics—possible. Since that announcement, 28 top games and applications now use DLSS 3 to deliver realistic graphics with incredible performance, including A Plague Tale Requiem, Portal with RTX, and Cyberpunk 2077.