Remove Graphics Remove Pixel Remove Sprite
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Atari ST Graphics Programming with STOS BASIC

Retro Game Coders

So far in our STOS Programming Tutorial we have focused on text so now we should really exploit the graphical capabilities, STOS is a game programming language after all! I used to do my pixel art in Neo and general image editing in Degas. STOS Sprites. STOS has plenty of sprite features, including a provided sprite editor.

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Sprite Object Shape question

Cocos

So this may be a dumb question… but I figured I’d ask this here first… Is there a way to change the shape of touch/hit detection on a sprite? For example… say I am creating a button and I use a circle as the sprite graphic… So, I basically have an invisible square (the sprite container) with my circle inside.

Sprite 40
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Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. This is consistent with how most image file formats store pixel data, and with how most graphics APIs work (including DirectX, Vulkan, Metal, WebGPU, but not OpenGL).

Shaders 98
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The Ultimate Assets and Sounds Humble Bundle

Game From Scratch

It consists primarily of pixel art graphic packs (character sprites, tiles and tilemaps and effects) as well as sound packs (ambient, foley effects, sfx and more). The Ultimate Assets and Sounds Humble Bundle. As with all Humble Bundles … The Ultimate Assets and Sounds Humble Bundle Read More.

Asset 61
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Sprite Object Shape question

Cocos

Simple fact: hitTest of UITransform is only detecting for its rectangle region (x, y, width, height) What you want to do is a pixel precise hit test, while it’s not naturally available, but we do have another component Mask that can help you achieve the trick.

Sprite 40
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Sprite Object Shape question

Cocos

I had tried the mask method already with no luck… but you mentioning it here pushed me to go try it some more… actually, I still had no luck using the graphic stencil… but the graphic ellipse did the trick perfectly! You saved me so much time!

Sprite 40
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Neo6502 Review

Retro Game Coders

Mhz with all signals available via connector RP2040 with 2MB of SPI Flash, 64k RAM available to the processor HDMI output with 320 x 240 256 colour display, higher resolutions appear on Apple/Oric emulators 20k Graphics RAM for tiles and 128 sprites up to 32×32 pixels.

Demo 137