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Little Racer – 3D Art

The Knights of Unity

Graphic simplicity was dictated by the general idea of the game’s casualty. Almost every 3D asset is painted using only one atlas texture. As I mentioned before – almost every 3D object uses the same atlas texture. Players are able to create their own tracks using road parts, obstacles and props. Track components .

Art 52
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Did you have team members who actually doesn’t play much games? I’d imagine positions like networking engineer, community manager, or even artists could get by without a lot of game knowledge. Do they contribute something else that gamers don’t?

Ask a Game Dev

A graphics programmer might not play a lot of games, but we’re not paying her for her gaming knowledge - we’re paying her to improve the game’s frame rate and rendering capabilities.

Engine 52
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Everything You Need to Know About 3D Game Art Production 

iXie gaming

Texturing : In this phase, you give 3D objects color, texture, and surface features. Prop art: It involves producing smaller pieces like weapons, furniture, and other things that assist to bring the game environment to life. The 3D models are produced, then they are textured, shaded, and animated.

Art 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

.” - Bryan Bentley, 3D Modeller (Rango, The Golden Compass, The Incredible Hulk) 3D modelers are world builders who help flesh out scenes in a film or game, digitally sculpting the environments, props, and characters of a production. 3D modeling software 3D modelers use a range of software for modeling, sculpting, and texturing.

Film 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

link] [link] [link] In the last issue of the Kristala dev blog, we showed off some of the props our 3D Environmental Modeler, Cass, had been working on that will be used to detail the various water villages that comprise The Dalamase. Here's a look at the textures Karena was able to add to these pieces over the past few weeks.

Dev 52
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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

Back in the world of environmental concepts, another of our artists, Ila, took on a concept from our ever-growing list of items and props. Next up in the realm of items and props are the Kotakayan weapon concepts pictured below that were created by our super talented Concept Artist, James.

Dev 52
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Ask a Game Dev - Untitled Article

Ask a Game Dev

Prop Artist : Creates the wire frames that form the shape of not living things. Texture Artist : 3D wire frames need skins that make them look right in various lighting situations. Environment Artist : Models, textures, and places the stuff in the game levels. They need lots of skins - diffuse, specular, normal, AO, etc.