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Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

Unreal Engine Created by Epic Games, it is well known for its advanced rendering capabilities and excellent visuals. High-end games with dynamic effects and photorealistic graphics are best developed with it. Merits: Industry-leading graphics for immersive gaming experiences. The Blueprint system allows for faster prototyping.

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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

For example, one of the things DOTS handled really well was rendering large amounts of entities. Without it, rendering the 800.000 tiles that compromise the game map became problematic, so the team had to spend a week on optimizing that. Still, the switch didnt occur without its fair share of issues. Just dont jump in blind, he says.

Dev 104
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Use Custom Render Pipeline to Enhance your Game Graphics - Guide to Cocos Cyberpunk Source Code

Cocos

This article will discuss the new feature of Cocos Creator, Custom Render Pipeline(CRP), and demonstrate how to apply the custom render pipeline already written in Cocos Cyberpunk to your own project. Full source code can be got for free: [link] The amazing graphics in Cocos Cyberpunk attracts many friends.

Render 52
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CGS 3D Visualization Dept. Head Presents on Chaos Unboxed Panel

CG Spectrum

From architects to graphic designers and 3D visualization artists , this panel is packed with insights that will help fuel your creative process. Chris Radowski : Pioneering the Enscape engineering team and heading the rendering department. What is 3D visualization?

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Top 5 Ray Tracing Sessions for Graphics Developers from GTC 21

Nvidia

Engineers, product developers and designers around the world attended GTC to experience the latest NVIDIA solutions that are accelerating interactive rendering. From Production Rendering with V-Ray GPU to Real-Time Ray Tracing with Chaos Vantage Get an exclusive peek on the latest advancements in V-Ray and Chaos Vantage.

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Losing your Religion with arthouse adventure Indika by Odd Meter

PreMortem.Games

So, we spent a lot of time prototyping, researching, and testing until we found our formula. Indie game studio Odd Meter has been around since 2009, initially focusing on architectural computer graphics. No one on the team had ever made a game in this genre before. Many had not made any games at all!

Indy 104
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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

For example, one of the things DOTS handled really well was rendering large amounts of entities. Without it, rendering the 800.000 tiles that compromise the game map became problematic, so the team had to spend a week on optimizing that. Still, the switch didn’t occur without its fair share of issues. Just don’t jump in blind, he says.

Dev 118