Achieve Faster CPU Rendering with Render Modes & Graphics Jobs
The GameDev Guru
JULY 2, 2024
Exploit the right Render Mode tech for your Unity project
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The GameDev Guru
JULY 2, 2024
Exploit the right Render Mode tech for your Unity project
Nvidia
OCTOBER 1, 2024
Gaming has always pushed the boundaries of graphics hardware. Gaming has always pushed the boundaries of graphics hardware. The most popular games typically required robust GPU, CPU, and RAM resources on a user’s PC or.
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Cocos
OCTOBER 16, 2024
No matter which graphics API you use, you can use TS to write your own CRP render pipeline. Here is the doc link: Render Pipeline Overview | Cocos Creator It was just updated last night. TS won’t be translated to C++ for native build. But don’t worry, the performance is still good enough for your project. Just give it a try!
Game From Scratch
OCTOBER 6, 2023
GameFromScratch.com Gaussian Splatting for Real-Time Rendering Introduced at SIGGRAPH 2023 was a paper called 3D Gaussian Splatting for Real-Time Radiance Field Rendering that set the graphics world on fire.
Nvidia
JULY 31, 2024
With shaders, you can add creative expression and realism to the rendered image. Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects. They’re essential in ray tracing for simulating realistic lighting, shadows, and reflections.
Game From Scratch
MARCH 27, 2023
GameFromScratch.com Four Godot 4 Graphic Demo Scenes Godot 4 was recently released and contains an all new renderer and plenty of new graphic features. Today we are going to look at 3 free and 1 commercial scenes for showing off the graphic capabilities of the Godot Engine.
Nvidia
MARCH 21, 2024
The union of ray tracing and AI is pushing graphics fidelity and performance to new heights. The union of ray tracing and AI is pushing graphics fidelity and performance to new heights. Check out what’s new in the NVIDIA Nsight Graphics 2024.1… Helping you build optimized, bug-free applications in this era of.
Cocos
AUGUST 30, 2023
Continuing the discussion from Tutorial: Custom rendering using cc.Graphics in Cocos Creator: Thank you, @CocosMarketing and GT for the above tutorial topic! It was of great use to me when working on Cocos 2, specifically the sampling from a texture file.
Cocos
AUGUST 8, 2023
Continuing the discussion from Tutorial: Custom rendering using cc.Graphics in Cocos Creator: Thank you, @CocosMarketing and GT for the above tutorial topic! It was of great use to me when working on Cocos 2, specifically the sampling from a texture file.
Cocos
MAY 5, 2023
This article will discuss the new feature of Cocos Creator, Custom Render Pipeline(CRP), and demonstrate how to apply the custom render pipeline already written in Cocos Cyberpunk to your own project. Full source code can be got for free: [link] The amazing graphics in Cocos Cyberpunk attracts many friends.
Cocos
MARCH 7, 2023
Continuing the discussion from Tutorial: Custom rendering using cc.Graphics in Cocos Creator : Thank you, @CocosMarketing and GT for the above tutorial topic! It was of great use to me when working on Cocos 2, specifically the sampling from a texture file.
Nvidia
OCTOBER 22, 2023
The paper shows how a single language can serve as a unified platform for real-time, inverse, and differentiable rendering. For more information about practical examples of Slang with various machine learning (ML) rendering applications, see Differentiable Slang: Example Applications. This is part of a series on Differentiable Slang.
Nvidia
MARCH 14, 2024
As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a. As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a frame.
Nvidia
AUGUST 19, 2022
During the AMA, the editors offered some valuable guidance and tips on how to successfully integrate real-time rendering. Adam : There are many things to take into consideration when adding ray-traced effects to a game’s renderer. Neural rendering and neural graphics primitives are hot areas of research currently.
Cocos
AUGUST 16, 2023
If you want to control the color of the graphics you can add transparency directly to the fillColor. In the case of masks, the graphics of the mask are used to provide the mask area and are not rendered, so transparency is ignored. I’m sorry, but opacity doesn’t work for graphics.Can you explain what you’re trying to accomplish?
Cocos
MAY 14, 2023
This article will delve into the principles, implementation details, common issues and solutions, memory overhead, and compatibility of the Deferred Rendering technique. The rendering stages involved in Deferred Rendering. The problems that are solved by Deferred Rendering. Solution for transparent object rendering.
Game From Scratch
NOVEMBER 4, 2024
GameFromScratch.com The OGRE Next Game Framework The OGRE 3D graphics/game framework is a cross platform open-source C++ game framework and rendering engine that has been in development since 2001!
Game Errors
MAY 1, 2023
Many players complain your graphics device has encountered a problem MSFS error message popping up while they are enjoying Microsoft Flight Simulator. We did our homework and compiled a list of the most frequent causes and solutions for this graphics device problem. Why your graphics device has encountered a problem MSFS?
Nvidia
JUNE 4, 2021
Engineers, product developers and designers worldwide attended GTC to learn how the latest NVIDIA technologies are accelerating real-time, interactive rendering. Accelerate Special Effects with NanoVDB NanoVDB adds real time rendering GPU support for OpenVDB. New SDK Releases NVIDIA OptiX 7.3
Cocos
SEPTEMBER 23, 2023
I first tried the generic solution, but since in a real game it isn’t so straight forward as in my Demo where you would just have a one colored background and no other overlapping elements, I think the “src Blend Factor”: “ONE” is the way to go for the graphics which will use opacity and blend on top of other RT.
PreMortem.Games
OCTOBER 14, 2024
At Unite 2024, Unity’s development team introduced a series of advanced GPU optimization techniques aimed at improving rendering performance across various platforms. One of the fundamental challenges in real-time rendering is reducing GPU latency to improve frame rate. Another important consideration is transparency.
Nvidia
MAY 3, 2023
NVIDIA will present 19 research papers at SIGGRAPH, the year’s most important computer graphics conference. NVIDIA will present 19 research papers at SIGGRAPH, the year’s most important computer graphics conference.
Nvidia
JULY 19, 2021
Nsight Graphics 2021.3 is an all-in-one graphics debugger and profiler to help game developers get the most out of NVIDIA hardware. Nsight Graphics 2021.3 is an all-in-one graphics debugger and profiler to help game developers get the most out of NVIDIA hardware. From analyzing API setup to. We want to hear from you!
Ask a Game Dev
NOVEMBER 1, 2023
I don't think that we'll ever see pre-rendered cutscenes go away permanently. As in-engine rendering improves, AAA games will likely move away from pre-rendered cutscenes but AAA games are far from the only games that use cutscenes and have engines that can render high quality cinematic visuals (e.g.
Cocos
MAY 15, 2023
As in the video above, when the user selects Gold texture and paints somewhere, then we create a new node with gold then, when the user selects Black Leather texture, we create a new node then, when the user switches back to Gold, we can’t reuse the previous node with gold (since it will mess up the rendering order), and we will have to create a new (..)
Nvidia
APRIL 20, 2023
Starting in Nsight Graphics 2023.1, the GPU Trace Profiler is the best way to profile your graphics application at the frame level. The Frame Profiler activity, Starting in Nsight Graphics 2023.1, the GPU Trace Profiler is the best way to profile your graphics application at the frame level. In Nsight Graphics 2023.1,
Nvidia
APRIL 10, 2023
Learn how to use the latest NVIDIA RTX technology in NVIDIA Nsight Graphics and get your questions answered in a live Q&A session with experts. Learn how to use the latest NVIDIA RTX technology in NVIDIA Nsight Graphics and get your questions answered in a live Q&A session with experts.
Nvidia
APRIL 25, 2022
UPDATE: NVIDIA Nsight Graphics 2023.3 UPDATE: NVIDIA Nsight Graphics 2023.3 For more information, see GPU Trace UI in the Nsight Graphics User Guide. A less well-known but cool feature of NVIDIA Nsight Graphics is the Shader Profiler. This profiler. Choose Launch GPU Trace to launch your application.
Nvidia
APRIL 14, 2021
SDK Updates For Game Developers and Digital Artists GTC is a great opportunity to get hands-on with NVIDIA’s latest graphics technologies. SDK Updates For Game Developers and Digital Artists GTC is a great opportunity to get hands-on with NVIDIA’s latest graphics technologies. RTXDI makes this possible while rendering in real time.
Nvidia
JUNE 22, 2021
This is a challenging task, even in cinematic rendering, because it is difficult to find all the paths of light that contribute meaningfully to an image. Solving this problem through brute force requires hundreds, sometimes thousands of paths per pixel, but this is far too expensive for real-time rendering.
Cocos
MAY 14, 2023
The fastest way to render a model is not to render it at all. This approach enables our games to efficiently eliminate unseen static objects during rendering, reducing the rendering load and enhancing game performance. Too many Draw Calls can cause the CPU to assemble a large number of rendering instructions.
Mircosoft Game Dev
APRIL 9, 2020
While Juan ( reduz ) has been busily working on Vulkan, the rest of the rendering team have not been idle. They have been working on many bug fixes and some improvements to the OpenGL rendering in the 3.x Up until now, the GLES2 2D renderer has been drawing primitives (such as rectangles) on an individual basis. How it works.
Mircosoft Game Dev
OCTOBER 17, 2022
What is happening here is that the positions are being downcast into single-precision floats before being sent to the GPU for rendering. So on the GPU we are still using single-precision and the end result as far as rendering goes is the same as if we were using single-precision. How about we just don’t support this on Apple devices?
Logic Simplified
JULY 24, 2023
Improved HDRP Asset Import Times in Unity 2023 HDRP stands for “ High Definition Render Pipeline ”, a rendering technology designed by Unity to generate high-quality images in real-time applications, including games, simulations and interactive experiences. Improved UI Toolkit rendering performance Also, Unity 2022.2.11
Nvidia
OCTOBER 22, 2023
Differentiable Slang easily integrates with existing codebases—from Python, PyTorch, and CUDA to HLSL—to aid multiple computer graphics tasks and enable. In this post, we introduce several code examples using differentiable Slang to demonstrate the potential use across different rendering applications and the ease of integration.
That One Game Dev
FEBRUARY 2, 2024
This is my third course on Udemy and it will teach you the Vulkan specification so that you can render graphics on the screen. The post My Course on Vulkan is out! appeared first on That One Game Dev.
GamesIndustry.biz
MAY 11, 2023
The Warsaw team will focus on creating graphics rendering and optimisation technology for use in video games development, complementing the Lyon studio's work on proprietary game engine development and Montpellier's R&D capabilities.
Nvidia
APRIL 5, 2022
DLSS uses advanced AI rendering to produce image quality comparable to native resolution, and in some cases even better quality, while only conventionally rendering a fraction of the pixels. Balancing quality and performance is done by controlling the game’s internal rendering resolution. Courtesy of JSFILMZ.
Nvidia
AUGUST 7, 2023
In the realm of computer graphics, achieving photorealistic visuals has been a long-sought goal. NVIDIA OptiX is a powerful and flexible ray-tracing framework, In the realm of computer graphics, achieving photorealistic visuals has been a long-sought goal. Rendered with Chaos V-Ray.
Logic Simplified
NOVEMBER 7, 2024
Blender Blender is an open-source 3D computer graphics software tool. Looking for stunning 3D product renders for your ecommerce website? Maya by Autodesk Maya is Autodesk’s virtual reality software which allows you to create 3D computer animation and VFX graphics. It is fast with a large JavaScript library.
Nvidia
JUNE 30, 2021
Engineers, product developers and designers around the world attended GTC to experience the latest NVIDIA solutions that are accelerating interactive rendering. From Production Rendering with V-Ray GPU to Real-Time Ray Tracing with Chaos Vantage Get an exclusive peek on the latest advancements in V-Ray and Chaos Vantage.
Mircosoft Game Dev
SEPTEMBER 23, 2017
Godot uses a considerably different approach to rendering (and rendering abstraction) than other, popular, game engines. This document was written in hopes to find more developers that would like to help us write rendering code, as it explains the overall design. Running the whole graphics rendering in a separate thread.
Cocos
OCTOBER 14, 2024
This version has not only significantly enhanced performance and rendering but also improved editor experience and stability, which is recommended for everyone to upgrade. Rendering Enhancements 1. The new customizable rendering pipeline mainly has the following benefits: In Cocos Creator 3.8.4 more stable and mature.
Mircosoft Game Dev
OCTOBER 17, 2022
What is happening here is that the positions are being downcast into single-precision floats before being sent to the GPU for rendering. So on the GPU we are still using single-precision and the end result as far as rendering goes is the same as if we were using single-precision. How about we just don’t support this on Apple devices?
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