Remove Graphics Remove Shaders Remove Sprite
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Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. This is consistent with how most image file formats store pixel data, and with how most graphics APIs work (including DirectX, Vulkan, Metal, WebGPU, but not OpenGL). x,waveFactor.y-uv0.y);

Shaders 98
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Graphics Settings: Balance Performance & Visual Quality The settings that control graphics quality determine the smoothness of multiplayer gameplay. A flawless multiplayer experience combined with outstanding visuals can be achieved through proper graphics optimization in Unity environments.

Games 78
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Shader display problem

Cocos

I scaled it up in the graphics editor to 400 x 554 and the distortion is barely noticeable. One shader is used, only the sprite texture changes. On a smaller texture, the distortion is greater than on a larger texture. The HelloWorld texture has a size of 196 X 270. Do you need some tweaks or is this a bug?

Shaders 52
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How can I add custom Material to my graphics component?

Cocos

after using the custom material and effect built-in - sprite this showing transparent, I can see nothing @mr.kylin I actually don’t have much knowledge on shaders Okay, I was using one of the default materials that cocos has provided, just to see how that works.

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D2 log 074 – New level format

Catnip Games

The graphics backend rewrite took a while. The custom terrain shader uses the z-channel to draw water in lower areas of the level. However, the situation is now good. Interactive elements will be placed using the in-game editor. I export the rendered terrain from Blender as a RGBA image but with alpha value set to depth.

Terrain 52
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GLES2 renderer optimization - 2D batching

Mircosoft Game Dev

Right now batching has only been implemented for rectangle primitives (which includes tilemaps, text, sprites, and many GUI nodes). Similarly, batches must share a texture, material, blend mode, shader, and skeleton. Top: 10,000 Sprites with a randomized modulate and position. Left is without batching, right is with.

Render 52
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Top Tools and Software for Creating Visual FX in Games

iXie gaming

With the right tools, you can turn simple sprites into stunning displays of art and movement. It offers a special environment for making detailed sprite sheets and animations, perfect for creating old-school, nostalgic effects. TexturePacker Optimizing sprite sheets is important for better performance, especially on mobile devices.