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Getting developers started with GameMaker

GamesIndustry.biz

It’s been almost 25 years since Dutch professor Mark Overmars created GameMaker, a game engine primarily devoted to 2D graphics and sprites. While major engines like Unity and Unreal Engine also offer 2D tools in addition to cutting-edge visuals, GameMaker keeps things simple with its drag-and-drop visual scripting tool.

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How can I add custom Material to my graphics component?

Cocos

create a material change the effect of the material to builtin-sprite drag it onto the CustomMaterial of your Graphics node. you need to make a copy of the builtin-sprite into your assets folder and make some changes. So I asked which effect you used. Try the following steps. Plus, if you want to do something special.

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Atari ST Graphics Programming with STOS BASIC

Retro Game Coders

So far in our STOS Programming Tutorial we have focused on text so now we should really exploit the graphical capabilities, STOS is a game programming language after all! STOS Sprites. STOS has plenty of sprite features, including a provided sprite editor. Creating Your Pictures with Atari ST Drawing Apps. 60 default.

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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Graphics Settings: Balance Performance & Visual Quality The settings that control graphics quality determine the smoothness of multiplayer gameplay. A flawless multiplayer experience combined with outstanding visuals can be achieved through proper graphics optimization in Unity environments.

Games 78
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new jam game: Where's the beef

Radiator Blog

Instead, I leaned heavily on Unity UI and Unity Events for all my game implementation, playing with different button sprites that would disable each game object ("level") in sequence. For all the zoomers / teens reading this -- "where's the beef?" was a popular catchphrase in a Wendy's ad campaign back in the 1980s.

Games 162
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Sprite Object Shape question

Cocos

So this may be a dumb question… but I figured I’d ask this here first… Is there a way to change the shape of touch/hit detection on a sprite? For example… say I am creating a button and I use a circle as the sprite graphic… So, I basically have an invisible square (the sprite container) with my circle inside.

Sprite 40
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Create SpriteFrame From Graphics Component Drawn Shape

Cocos

Let’s say if draw a shape with const g = this.getComponent(Graphics); g.lineWidth = 10; g.fillColor.fromHEX('#ff0000'); g.moveTo(-40, 0); g.lineTo(0, -80); g.lineTo(40, 0); g.lineTo(0, 80); g.close(); g.stroke(); g.fill(); and wanted to convert this drawn shape into a sprite frame that can be used in another node’s sprite component, how it’s achievable? (..)