article thumbnail

Differentiable Slang: Example Applications

Nvidia

Differentiable Slang easily integrates with existing codebases—from Python, PyTorch, and CUDA to HLSL—to aid multiple computer graphics tasks and enable. Artists author and preview textures, but then rendering algorithms transform them automatically, for instance, filtering, blending the BRDF properties, or creating mipmaps.

Render 52
article thumbnail

Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

pipeline/pipeline-manager (the entry) pipeline/graph pipeline/passes Reflection Probe In the “scene” scene, select the “probes” node, you can find there are 3 reflection probes, the corresponding cube textures are stored in the assets/scene folder. The solution is founded on a fundamental strategy. It contains to main steps as below.

Code 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

[Tutorial]A Comprehensive Explanation of Deferred Rendering - Guide to Cocos Cyberpunk Source Code

Cocos

It uses the shadow map to generate shadows, performs lighting calculations, and produces various looks. Screen Space Post-Processing In this stage, suitable image processing algorithms are used to apply special processing to the rendered scene, enhancing the graphics. Lighting calculation is the focus of 3D graphics rendering.

Render 52
article thumbnail

A comprehensive guide to in-demand roles in film and games

CG Spectrum

If they don’t create textures themselves, 3D modelers will work especially closely with texture artists and look development artists (aka surfacing artists) who will add realism and detail to their model through texture maps and shaders. They may also be required to use software that processes scans and photogrammetry.

Film 52