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4 Lessons from Azul for Aspiring Board Game Designers

Brand Game Development

In Azul , 2 to 4 players will collect tiles and tile their 5×5 grid in a way that allows them to get the most points. Players take turns drawing from factory tiles in the middle. After drawing tiles, you have to place all of them on your board. The way that you place tiles determines how many points you earn.

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A Little Something

Grumpy Gamer

Side note: Tiled is a great tile editor and come a long way since I first used it many years ago. I posted some previous screenshots of this prototype, but since then I've ripped out all the tile graphics and started over with a much simpler (almost icon) art style. A little something I've been messing around with.

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A Little Something

Grumpy Gamer

Side note: Tiled is a great tile editor and come a long way since I first used it many years ago. I posted some previous screenshots of this prototype, but since then I’ve ripped out all the tile graphics and started over with a much simpler (almost icon) art style.

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Tiles editor progress report #2

Mircosoft Game Dev

Two months have passed since my last progress report on the tiles editor rework. tiles editor series: Tiles editor progress report #1. you are here) Tiles editor progress report #2. Tiles editor progress report #3. Tiles editor progress report #4. Tiles editor progress report #5. Here are the news.

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Graphics Component - drawImage Support

Cocos

I suggest you to use directly graphics component, but with custom material [link] Critical work to do Replicate builtin-graphics effect, modify it to support texture painting with uv tiling Whenever the brush changes, a new Graphics need to be created (for ordering), the texture need to be changed for the material instance

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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

Without it, rendering the 800.000 tiles that compromise the game map became problematic, so the team had to spend a week on optimizing that. Much rougher The games graphics went through several iterations during the initial prototyping where they tested out different approaches like top-down 2D and isometric.

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The Ultimate Assets and Sounds Humble Bundle

Game From Scratch

It consists primarily of pixel art graphic packs (character sprites, tiles and tilemaps and effects) as well as sound packs (ambient, foley effects, sfx and more). The Ultimate Assets and Sounds Humble Bundle is a collection of game development related assets from the GameDev Marketplaces.

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