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Integrating 2D and 3D Art: Creating Cohesive Game Worlds 

iXie gaming

Gameplay Clarity The Problem: Players misjudge hitboxes or collision zones. Solution: Synchronize keyframes or mimic low-frame-rate 2D with 3D tweening, like Guilty Gear. Takeaway: Frame rate is part of your style, not just a technical specification. Solution: Use outline shaders, subtle shadows, and collision feedback.

Art
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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

Heres why it remains a preferred choice for developers: Precision Gameplay : The fixed camera perspective eliminates unpredictable depth issues, ensuring tighter platforming, precise hitboxes, and strategic clarity. This makes it ideal for fighting games, Metroidvanias, and RPGs. Artistic Flexibility : Unlike full 3D, 2.5D

Art
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Fantasy Strike patch notes, August 2016

Sirlin

Hitboxes for C and air C are normal sized and not crazy anymore. (She still has placeholder animation for walk forward and back, jumps, knockdown and get up, and yomi counter.) --Old placeholder paint effects replaced with new placeholder paint effects that are more paint-like.

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How Mobile Games Can Buck the Recession

Deconstructor of Fun

INVESTING / M&A Game7 launches $100M grant program to accelerate Web3 gaming Roboto Games raises $15M, working on survival and crafting MMO HitBox Games raises $1.6M for hack’n’slash Web3 game Swords of Blood ?

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How to Add an Off-Centered Hitbox to Sprite?

Cocos

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