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BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Everyone must be online from 14h to 18h on Discord because this is ‘when things get done’ and we can all do brainstorms, playtests and all that.” She drew a lot of the first concept art for the main characters.
Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. We throw ideas around, different puzzle mechanics, narrative elements and unique interactions,” Olczyk says. “Playtesting is key.
Drawing inspiration from their own experiences in bouldering, the team sought to incorporate the exhilarating mechanics of climbing into the game. But we probed and playtested, and we pulled through without changing course to a climbing-inspired arcade game”, says Boogaard. It is great to see that it’s working out so far.”
The advantage of the indie space in general is that we get to work on smaller, more niche ideas. I have seen a lot of teams try to develop indie games that break apart because one team member loses interest, or the team members get in an argument, or one of the developers has a newborn child and understandably needs to step away.
BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Everyone must be online from 14h to 18h on Discord because this is ‘when things get done’ and we can all do brainstorms, playtests and all that.” She drew a lot of the first concept art for the main characters.
One of the biggest breakout hits of 2023 was the haunting fishing adventure Dredge by New Zealand-based indie developer Black Salt Games. Playtesting is a major and frequent part of our development process so we had confidence throughout that we had a really good experience on our hands. says co-founder/CEO Nadia Thorne.
While the gameplay mechanics reflect the search for historical accuracy, the team of Gorilla Softworks didn’t try to go for realism in the visual presentation. There are plenty of indie developers that say this and it’s possibly the most crucial part of game design and development. Instead they settled for stylized graphics. “We
Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. So, almost two years ago I decided to fully embrace the indie path and became a solodev.” I do sometimes have ‘flashes’ -or dreams- of cool ideas like a gameplay mechanic, other times a whole story or environment.
Now, with the follow-up, Nirvana Noir , the New York-based indie studio Feral Cat Den is crafting audio-visual poetry in motion. Previous to making their own indie games, the studio’s background was in advertising and product design. Their first game, Genesis Noir, was already a moving work of art.
You do the game development and playtesting. Publishers have all sorts of vetting mechanisms in place that keep you from going to market with a bad game. Crowdfunding is more popular than it has ever been before, which is great because this is one of the most popular ways to produce indie board games. You go find the art.
It's rather surreal to see my name in a list with a bunch of indie luminaries , but hopefully I'll be able to live up to expectations. Also wanted to give a quick update on my various boardgame designs: City Draft - This 7 Wonders inspired drafting game is consistently liked in playtests and has been improving slowly and steadily.
This will help you shape the gameplay art style, mechanics, and general experience. Upon establishing your audience, brainstorm unique features and game mechanics. Therefore, you should consider integrating mechanics that enable players to gather, evolve, trade, and customize their NFT-based assets. Develop smart contracts.
Each level also had unique mechanics and art styles that all tied into a cohesive whole. GREENLIGHT / VR SPIN-OFF DEV (episodes 01 - 05) If you don't have time, you can maybe skip this block and start at episode 06 instead. 2015 Episode 01: “The Color of the Sky in Your World” reviews the legacy of Psychonauts 1 back in 2005.
The debut game Dredge from New Zealand-based indie studio Black Salt Games oozes atmosphere and manages to combine multiple genres into one haunting adventure. We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. seconds.
The debut game Dredge from New Zealand-based indie studio Black Salt Games oozes atmosphere and manages to combine multiple genres into one haunting adventure. We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. seconds.
This is the place where we break down all aspects of development for 3D Dark Fantasy ARPG Kristala—an indie game in developed by the wildly talented dev team behind women-owned indie games studio, Astral Clocktower Studios. If you're new 'round these parts, let us help you get properly acquainted. Take a look!
Renee Gittins , indie game developer of Potions: A Curious Tale , faced severe harassment after the release of her game on Steam earlier this year. She taught herself programming and volunteered for indie studios, eventually creating her first prototype, ‘Potions: A Curious Tale’. She used it both as a marketing and playtesting tool.
It was right at the beginning of the pandemic, in early 2020, when Austrian indie dev Dominik Hackl started working on Summit , a 2D mountain-climbing Metroidvania. The grappling hook is one rather unique mechanic in the game in the sense that it is a lot more flexible than most grappling hooks in other games. So what went wrong? “It
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