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BitCake Studio built online multiplayer game Atomic Picnic completely remote

PreMortem.Games

BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Everyone must be online from 14h to 18h on Discord because this is ‘when things get done’ and we can all do brainstorms, playtests and all that.” She drew a lot of the first concept art for the main characters.

Studios 129
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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. We throw ideas around, different puzzle mechanics, narrative elements and unique interactions,” Olczyk says. “Playtesting is key.

Puzzle 138
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Indie dev studio Wikkl Works takes virtual rock climbing to New Heights

PreMortem.Games

Drawing inspiration from their own experiences in bouldering, the team sought to incorporate the exhilarating mechanics of climbing into the game. But we probed and playtested, and we pulled through without changing course to a climbing-inspired arcade game”, says Boogaard. It is great to see that it’s working out so far.”

Indy 104
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Solo dev Evan Polekoff of Critter Crossfire “Motivation is a limited resource” 

PreMortem.Games

The advantage of the indie space in general is that we get to work on smaller, more niche ideas. I have seen a lot of teams try to develop indie games that break apart because one team member loses interest, or the team members get in an argument, or one of the developers has a newborn child and understandably needs to step away.

Dev 160
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BitCake Studio builds online multiplayer game Atomic Picnic completely remote

PreMortem.Games

BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Everyone must be online from 14h to 18h on Discord because this is ‘when things get done’ and we can all do brainstorms, playtests and all that.” She drew a lot of the first concept art for the main characters.

Studios 104
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2023 was the year of creepy fishing adventure Dredge by Black Salt Games

PreMortem.Games

One of the biggest breakout hits of 2023 was the haunting fishing adventure Dredge by New Zealand-based indie developer Black Salt Games. Playtesting is a major and frequent part of our development process so we had confidence throughout that we had a really good experience on our hands. says co-founder/CEO Nadia Thorne.

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Gorilla Softworks’ debut game The Ancients aims for prehistoric realism

PreMortem.Games

While the gameplay mechanics reflect the search for historical accuracy, the team of Gorilla Softworks didn’t try to go for realism in the visual presentation. There are plenty of indie developers that say this and it’s possibly the most crucial part of game design and development. Instead they settled for stylized graphics. “We