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#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

The low-poly racing game, developed by Polish indie developer Pixel Perfect Dude , feels like a love letter to the PlayStation 1 era of rally games, where you could actually name the top drivers and the cars they drove. Racing portfolio Studio Perfect Pixel Dude, based in the city of Kalisz, Poland, was founded in 2013.

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Gorilla Softworks’ debut game The Ancients aims for prehistoric realism

PreMortem.Games

“We consulted two anthropologists while building our technology and culture trees to reflect the prehistoric cultural and technological progress of the human race”, he says. While the gameplay mechanics reflect the search for historical accuracy, the team of Gorilla Softworks didn’t try to go for realism in the visual presentation. “We

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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. So, almost two years ago I decided to fully embrace the indie path and became a solodev.” I do sometimes have ‘flashes’ -or dreams- of cool ideas like a gameplay mechanic, other times a whole story or environment.

Dev 160
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Upcoming CIMFest Keynote: Flavored by Authenticity

Game Design Aspect

In particular, we focus on game mechanics that encourage community-oriented behaviors, the pros and cons of automated reporting, and how to minimize griefing. Roundtable: Creating Non-Toxic Gamer Communities (1 PM Eastern) What game design principles can be used to promote friendlier and harassment-free communities?

Writing 52
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Creator autonomy takes center stage at GDC

Game Daily

.” Oneal, who is Asian American and gay, called on game industry workers and managers “to think about what you can do to make everyone around you – no matter their gender, race, or identity – feel welcome, comfortable, and free to be themselves.” ” This kind of change is a long and hard road.

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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

This is the only place where you'll receive a monthly, in-depth look into the entire development process for 3D dark fantasy ARPG Kristala, an indie game built in Unreal Engine 4 by the incredibly talented team at Astral Clocktower Studios. Welcome back to another magically entrancing issue of the Kristala dev blog.

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Four Tips to Make Your Murder & Loot Game Painfully Addicting!

The Bottom Feeder

A thousand hours of looter shooter game can't rely on story, so the player must be made to feel good with the game mechanics. What makes you scared or gets your heart racing? If you’d like to support us, consider wishlisting our upcoming indie role-playing epic, Geneforge 2 - Infestation. So think about games.

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