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Unity Bolt Tutorial: How to Add Triggers & Switches

SOVEREIGN MOON

Oftentimes you’ll want your trigger to be invisible, and if you want your trigger to be invisible, you can just turn off the mesh renderer of the object here, and that will remove the mesh of the cube. Our NoCode game development course teaches indie game devs how to build breathtaking games from scratch. .

Code 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

This is the only place where you'll receive a monthly, in-depth look into the entire development process for 3D dark fantasy ARPG Kristala, an indie game built in Unreal Engine 4 by the incredibly talented team at Astral Clocktower Studios. He's a merchant NPC you'll meet as you embark on your journey to becoming a Raksaka warrior.

Dev 52
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Godot Visual Scripting Tutorial For Absolute Beginners

SOVEREIGN MOON

To do this simply click on this “+” icon to create a new node and then search for “mesh instance”. Next, with the plane object selected, look over in the inspector tab and change the “mesh” property from empty to “NewPlaneMesh”. Click on this + icon to create a new mesh instance and then click “create”. Next, click “create”.

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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

and try your luck at winning a FREE PS5 Disc Edition, courtesy of women-lead indie games studio, Astral Clocktower Studios. Here's a look at Neil's initial concept, followed by Amanda's revised version that really captures the true essence of this beautiful memorial NPC. How did they get here then, you might ask?

Dev 52
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The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

This is the place where we bring you a monthly peek into the development process for 3D dark fantasy ARPG Kristala, an indie game developed using Unreal Engine 4 by women-lead Astral Clocktower Studios. Although we liked the idea of the original lamp posts, they didn't quite mesh well with the remote and run-down vibe of the Dalamase.

Dev 52