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It's probably not worth the hassle for a solo indie. One common "problem" with Skyrim (and most openworld RPGs) is that you end up with a bunch of money and nothing to spend it on, except nice-to-have things like convenient access to crafting materials or a house. Sit and listen. It's more paranoid than a Ubisoft game.
I completed the main campaign in Redfall ( official site, Steam , also on Game Pass), a 4 player co-op openworld shooter by Arkane Austin, who's mostly known for detailed single player story-filled action games. There are two openworld regions, Redfall Commons and Burial Point. OK you get the idea. Let's zoom out.
OpenWorld RPG Design With ArdenFall Developer Interview Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this Perceptive Podcast, I’m speaking with Joshua Steinhauer who is the lead designer on the game Ardenfall — an open-world RPG to discuss building the game, RPG design and more.
He had been building giant open-world games like Fallout and Skyrim in large teams for years. So, as a first time solo developer, in order to keep things simple he decided to make his first project a… giant openworld game. The Axis Unseen is a heavy-metal open-world horror game that is launching tomorrow. “If
As game fans, we can choose from both big AAA productions and less known (but not always) indie productions. A few words about indie games. Indie , which is short for independent , means independent of the creator – financially, conceptually, or in terms of time. What are indie games and why are they popular?
He had been building giant open-world games like Fallout and Skyrim in large teams for years. So, as a first time solo developer in order to keep things simple he decided to make his first project a… giant openworld game. The Axis Unseen is a heavy-metal open-world horror game. “If
He had been building giant open-world games like Fallout and Skyrim in large teams for years. So, as a first time solo developer in order to keep things simple he decided to make his first project a… giant openworld game. The Axis Unseen is a heavy-metal open-world horror game. “If
When the Kickstarter campaign ended, cozy adventure game Mika and the Witch’s Mountain by Spanish indie developer Chibig didn’t just achieve its goal. Indie developer Chibig started in 2017 as a one-dev studio in Valencia, Spain. It pulverised it! So, finally, we decided to stick to the original plan and create a short adventure.
Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. So, almost two years ago I decided to fully embrace the indie path and became a solodev.” An open-world social simulation of a whole human civilization on Mars. For some, the idea of developing a game alone is daunting.
The creator of the ‘openworld lovecraftian spacefighter RPG’ Underspace calls it a ‘vast freaky universe,’ and even that might be an understatement. This sci-fi world is not only rooted in science but goes full-on supernatural. I find something that doesn’t belong in space normally, and then I put it in space.
Avernum 4: Greed and Glory will be an epic, indie, turn-based fantasy role-playing adventure for Windows, Mac, and iPad. It continues the saga of Avernum, a nation in caverns far under the world, full of misfits, adventures, treasures to be found, and monsters to hunt (and that hunt you). The problem was that parts felt crowded.
I’ve done some indie filmmaking which I then thought was the most ridiculous amount of work any one person could ever do. I have a small group of indie dev contacts over discord, or in very rare cases I’ll post on public forums to get some insight or feedback, but that’s usually for technical issues.
Both are open-world action-adventure games with fantasy elements and similar mechanics. It’s also important to consider that the bar for video games is being set ever higher, even for indies. Rather, the ‘atmosphere’ of any game is a combination of many things: art, sound, post-processing effects, story, dialogue, and more.
Still, overall this was a very impressive achievement for just 3 indie developers. Crime in Skyrim has relatively few consequences, and this was a mod that suddenly raised the stakes in the middle of your Skyrim playthrough. Even AAA has given up on immersive sim RPGs , so any dev deserves praise just for attempting this genre I think.
It is the model that all contemporary openworld games follow. For a brief time there, it felt as if we might rediscover the power of the agency motive that these pioneering proto openworld games unleashed. Yet the agency motive has more to offer.
Truly openworlds populated by procedurally developed content, adaptable game mechanics, and narratives. The bull case : AI will supercharge indie developers allowing them to challenge large AAA by removing production constraints. Secondly, AI will help large teams to create exponentially more immersive titles.
Coming from an indie film background, I’m accustomed to thinking about ways to creatively squeeze as much production value out of a project as possible while working within my limits and not overstepping my boundaries. Now in the world of indie game design, I find it beneficial to take a similar approach.
This large openworld allows you to select which faction you want to become part of and then you can start working on building up and customizing your own starship and character. The game world is huge and you can pretty much do whatever you want. Endless Sky. Astro Empires. Vega Conflict. Want to Make Video Games?
The 2D style complements its fast-paced, side-scrolling gameplay, making it a standout title in the indie game scene. The game’s detailed character models, realistic environments, and sophisticated motion capture techniques create a world that feels alive and responsive, drawing players into its narrative on a visceral level.
We don’t see this often enough in casual simulation games, but there is a lovely open-world feel to this game. Originally launched back in 2019, Dicey Dungeons was an immediate hit indie game. Aside from a little text explaining what you’re doing, you learn everything by exploring the game.
They are not an indie developer, they have been making good shooting mechanics and pretty landscapes for years. Here is another openworld, but if you take a walk around, you see that everywhere is new, different, and above all interesting. This is where they put in the effort.
This creates opportunities for AA and Indie style budgets to find open release windows and overperform. Elden Ring went up against the tried-and-true “Assassin’s Creed” OpenWorld trope and threw away the book. Tactic 3: Avoid Playtime Bloat Not every game has to be Cyberpunk, Baldur’s Gate, or Elden Ring.
Building on the success of its predecessor, this sequel offers an expansive openworld, enhanced web-slinging mechanics, and a gripping storyline. This indie gem stands out with its puzzle-based gameplay, centered around light manipulation and environmental interaction.
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