Remove Indy Remove Pixel Remove Puzzle
article thumbnail

The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indie game company Psychoflow Studio. It allows players to instantly swap places with any physics based object which allows for some clever puzzling through the relentless levels. “We

Pixel 145
article thumbnail

Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Team up It was right at the beginning of the pandemic, in early 2020, when Austrian indie dev Dominik Hackl started working on Summit , a 2D mountain-climbing Metroidvania. Sometimes working 10 or 12 hours a day, 6 days a week, on a project you wrote months ago. Three years later the game launched without much success.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

A Void Hope by Elden Pixels lacks violence and destruction “We’re proud of that”

PreMortem.Games

Now, with the new game A Void Hope coming up on almost 3 years of development, Forslind finds himself juggling his roles as both CEO and Game Designer of his company called Elden Pixels. A Void Hope is an atmospheric puzzle platforming adventure set in a world teetering on the edge of collapse. But that was declined too!

Pixel 104
article thumbnail

Gerel: Against The Corvus Empire - a pixel art video game by CGS grads

CG Spectrum

He decided to start his own indie game development studio, Overwrite Interactive , and create a video game from scratch. Currently in production, Gerel: Against the Corvus Empire is a 2D pixel art side-scrolling platformer with Metroidvania elements. for the pixel artist to use as a base. Pixel art by PieGlitched.

Pixel 97
article thumbnail

Stuff and Things and Monkey Island

Grumpy Gamer

About a year and a little more ago, as I began designing the uber-awesome DeathSpank , I played all the way through The Secret of Monkey Island to refresh myself on the puzzles and dialog. No point in having to solve the same puzzle over and over. This gag was perfect, and in some ways better then making the player solve more puzzles.

Puzzle 130
article thumbnail

Stuff and Things and Monkey Island

Grumpy Gamer

About a year and a little more ago, as I began designing the uber-awesome DeathSpank , I played all the way through The Secret of Monkey Island to refresh myself on the puzzles and dialog. No point in having to solve the same puzzle over and over. This gag was perfect, and in some ways better then making the player solve more puzzles.

Puzzle 130
article thumbnail

The Heart of Gaming Is the Power Fantasy

The Bottom Feeder

If you like weird, retro indie games or RPGs, it’s worth a look.) One is overcoming: Defeating puzzles, challenges, other people. Puzzle games create a very simple, abstract world in which you can be smart, competent, and have mastery. Now it is time to decide who MUST love me. Video games function best as power fantasies.

Fantasy 92