This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Everyone must be online from 14h to 18h on Discord because this is ‘when things get done’ and we can all do brainstorms, playtests and all that.” says Lamhut laughing.
"As a developer, it's cool to playtest the game all the time, and we're always kind of thinking about how great it will be when our players have their hands on these tools. But what's even cooler is when our players use our tools in a way that we don't even expect. d/b/a Informa TechTarget.
In Guntouchables by Danish indie developer Game Swing , enemies randomly power up from the upgrades that a team of four players cant lift out of the levels. To make sure all upgrades and weapons are properly balanced, Game Swing does playtests throughout development. Game Swing was founded in 2013 by five Danish game design students.
Overall I’ve been kinda down on indie game development for the last few months. I am working on a new card game here and there, and there will be upcoming news on Through Broken Land in the next few weeks, the truth is I’ve been more de-motivated than at any time since I got seriously started in indie dev back in 2006 or so.
Plus, a smaller indie dev team should be able to handle the scope. We already conducted lots of playtests with children from the age group 10-12 years and really feel that we have hit upon a great formula for the game. Thats why we choose a stylised abstract art style, similar to what could be found in an animated kids show.
Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. “Playtesting is key. Their latest project, Parallel Experiment, is their most ambitious title yet. ” Testing is the final and most crucial phase.
Team up It was right at the beginning of the pandemic, in early 2020, when Austrian indie dev Dominik Hackl started working on Summit , a 2D mountain-climbing Metroidvania. No amount of playtesting is ever enough, he says. Sometimes working 10 or 12 hours a day, 6 days a week, on a project you wrote months ago.
I have a lot of respect for solo indie developers, but I often struggle with the limitations and it is not what I want to be doing long-term. Playtest early. Will you ever work in a team or is it only solo for you? Personally, I’m not a big fan of the solo development process, because there is only so much that you can do solo.
To continuously improve the climbing system and make it more realistic while maintaining an enjoyable gameplay experience, the team engages in discussions with playtesters, climbers, and programmers. “We But we probed and playtested, and we pulled through without changing course to a climbing-inspired arcade game”, says Boogaard.
The advantage of the indie space in general is that we get to work on smaller, more niche ideas. I have seen a lot of teams try to develop indie games that break apart because one team member loses interest, or the team members get in an argument, or one of the developers has a newborn child and understandably needs to step away.
In Guntouchables by Danish indie developer Game Swing , enemies randomly power up from the upgrades that a team of four players can’t lift out of the levels. To make sure all upgrades and weapons are properly balanced, Game Swing does playtests throughout development. “We We solve everything by keeping on testing”, says Sommer.
Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. So, almost two years ago I decided to fully embrace the indie path and became a solodev.” The indie community is amazingly helpful, but you will have to fight by yourself with every single element in your own game – and that takes time!
One of the biggest breakout hits of 2023 was the haunting fishing adventure Dredge by New Zealand-based indie developer Black Salt Games. Playtesting is a major and frequent part of our development process so we had confidence throughout that we had a really good experience on our hands. says co-founder/CEO Nadia Thorne.
There are plenty of indie developers that say this and it’s possibly the most crucial part of game design and development. Trying to develop an indie game on the scale of a AAA title is the reason why a lot of indie studios fail.”
BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Everyone must be online from 14h to 18h on Discord because this is ‘when things get done’ and we can all do brainstorms, playtests and all that.” says Lamhut laughing.
Now, with the follow-up, Nirvana Noir , the New York-based indie studio Feral Cat Den is crafting audio-visual poetry in motion. Previous to making their own indie games, the studio’s background was in advertising and product design. Their first game, Genesis Noir, was already a moving work of art.
I didn’t take the thought seriously until I watched Indie Game The Movie and even then it was another few years before I released my first game, Swoopy Boi. I also released the demo on Steam early (after invite-only playtesting) so I can gather feedback from real players.
Pham and Max delved deep into the world of indie game development, discussing everything from the inception of the game to its surprising success. What’s also worth noting is that Battle Bit Remastered is the first game released by this indie team. Community-Driven Game Development Max spoke candidly about their journey.
Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. Some had worked on AAA games I’d played, released indie games, or previously ran companies in games. Especially early-on.
You do the game development and playtesting. Crowdfunding is more popular than it has ever been before, which is great because this is one of the most popular ways to produce indie board games. Of course, at the same time, indie board games are getting a lot better. This is true for solo developers and small groups.
Today, his award-winning studio, just a year old, has been a part of the prestigious Google Indie Games Accelerator and the Creation Africa Program. The Pineapple on Pizza team developed a sequel to their game Braai Guy at the Google Indie Games Accelerator. “It’s Growing up, I was a really mischievous kid,” Sithlu recalls.
We finally got to a point in 2014 when he said, “I think we’ve done enough, we can start playtesting it.” A lot of small indie companies only have one printing of a game, and then they start to have another print run of another game. This is just my opinion for designers and indie publishers who ALSO want to get into retail.
It's rather surreal to see my name in a list with a bunch of indie luminaries , but hopefully I'll be able to live up to expectations. Also wanted to give a quick update on my various boardgame designs: City Draft - This 7 Wonders inspired drafting game is consistently liked in playtests and has been improving slowly and steadily.
Viewers may see this as a rough unfair way to train anyone, but in the industrial dev culture that Zak and Ryan come from, the conventional wisdom is that the only way to become a good level designer is to "go map" -- stop talking, make levels, watch the playtest go wrong, and iterate. Through all this, Tim seems to cautiously step back.
Whenever I do solo dev work, the feature that always takes the longest and tends to require the most work to get something playable by actual players is the UI. Building out the gameplay features is always a lot of fun, but you can only go so far by fiddling with variables and restarting.
Further over to the right we’ll see the playtest buttons which allow us to play, pause or stop our game. Our NoCode game development course teaches indie game devs how to build breathtaking games from scratch. . The first thing you’ll notice is the main menus up in the upper left corner. Let’s look over to the left first.
The above activities are intentionally planned not to fill the whole day, so that there is time to get to know each other, present one's work to other attendees, playtest games, etc. As an indie dev, he also published Aequitas Orbis in early access, a multiplayer 2D space game using Godot 2.1. Thursday, 11 October 2018.
Test Your Game and Deploy Performing thorough playtesting is crucial in NFT game development. On the other hand, minting involves tokenizing the assets on the selected blockchain network. Use specific smart contracts or minting tools to develop the NFTs. It helps you refine the gameplay experience.
The debut game Dredge from New Zealand-based indie studio Black Salt Games oozes atmosphere and manages to combine multiple genres into one haunting adventure. We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. seconds.
The debut game Dredge from New Zealand-based indie studio Black Salt Games oozes atmosphere and manages to combine multiple genres into one haunting adventure. We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. seconds.
For feedback, opt for playtests or betas instead. And finally, indie developers often underprice their games. “Indie games have actually gone down in price while AAA games have been raising their prices.” “Once somebody can lay money down and get your game, the die is cast, the concrete is set,” states Zukowski.
It was scary, thrilling, amazing and… we won the Dev-Play Indie Pitch! Alex and Ovi receiving the Indie Prize at Dev-Play. Meeting other indie devs is really cool. For one, we will be heading to Casual Connect in Berlin to take part in the Indie Prize. Fix the problems we identified during the playtest.
Women in Games: Celebrating Your Achievements & How to Effect Change – leaders from studios, startups and indies alike will come together to join in a discussion on the state of the games industry for women, including how to celebrate victories and create lasting affirmations to career development in the gaming industry. Learn more.
This is the place where we break down all aspects of development for 3D Dark Fantasy ARPG Kristala—an indie game in developed by the wildly talented dev team behind women-owned indie games studio, Astral Clocktower Studios. If you're new 'round these parts, let us help you get properly acquainted. Take a look!
Renee Gittins , indie game developer of Potions: A Curious Tale , faced severe harassment after the release of her game on Steam earlier this year. She taught herself programming and volunteered for indie studios, eventually creating her first prototype, ‘Potions: A Curious Tale’. She used it both as a marketing and playtesting tool.
It was right at the beginning of the pandemic, in early 2020, when Austrian indie dev Dominik Hackl started working on Summit , a 2D mountain-climbing Metroidvania. With my new project I will do A LOT more playtesting early on and also maybe art testing. Without much game dev experience he relied on YouTube dev vlogs to help him along.
Hollow Knights hand-drawn aesthetic appeals to indie fans, while The Last of Us caters to AAA audiences with cinematic realism. While pixel art remains nostalgic and performance-friendly, its ubiquity in the indie market makes standing out increasingly difficult. Who is the target audience?
Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. “Playtesting is key. Their latest project, Parallel Experiment , is their most ambitious title yet.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content