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BitCake Studio built online multiplayer game Atomic Picnic completely remote

PreMortem.Games

BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Everyone must be online from 14h to 18h on Discord because this is ‘when things get done’ and we can all do brainstorms, playtests and all that.” says Lamhut laughing.

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Battlefield 6's Godot-powered UGC mode is the heart of EA's big live service swing for the series

Game Developer

"As a developer, it's cool to playtest the game all the time, and we're always kind of thinking about how great it will be when our players have their hands on these tools. But what's even cooler is when our players use our tools in a way that we don't even expect. d/b/a Informa TechTarget.

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In Guntouchables enemies power up with the upgrades that you leave behind

PreMortem.Games

In Guntouchables by Danish indie developer Game Swing , enemies randomly power up from the upgrades that a team of four players cant lift out of the levels. To make sure all upgrades and weapons are properly balanced, Game Swing does playtests throughout development. Game Swing was founded in 2013 by five Danish game design students.

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Indie game dev, and art-making

Keith Burgun

Overall I’ve been kinda down on indie game development for the last few months. I am working on a new card game here and there, and there will be upcoming news on Through Broken Land in the next few weeks, the truth is I’ve been more de-motivated than at any time since I got seriously started in indie dev back in 2006 or so.

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SenAm Games is developing Al-Sirah, a game that educates young muslims about the Islam

PreMortem.Games

Plus, a smaller indie dev team should be able to handle the scope. We already conducted lots of playtests with children from the age group 10-12 years and really feel that we have hit upon a great formula for the game. Thats why we choose a stylised abstract art style, similar to what could be found in an animated kids show.

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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. “Playtesting is key. Their latest project, Parallel Experiment, is their most ambitious title yet. ” Testing is the final and most crucial phase.

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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Team up It was right at the beginning of the pandemic, in early 2020, when Austrian indie dev Dominik Hackl started working on Summit , a 2D mountain-climbing Metroidvania. No amount of playtesting is ever enough, he says. Sometimes working 10 or 12 hours a day, 6 days a week, on a project you wrote months ago.