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Midnight Girl by indie studio Italic is a cool cat – Cat burglar that is

PreMortem.Games

Midnight Girl , from indie studio Italic , oozes French cool. The point-and-click adventure unfolds in a stylish 1960s Paris that exudes both an inviting and eerie ambiance. Our last game was a kids puzzle game, our current game is a point-and-click adventure and our next game might be something completely different.”

Indy 118
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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

Actors often hold up objects awkwardly so you can click on them. There's a Portal-like moment where you escape the puzzle. Betrayal at Club Low by Cosmo D Cosmo D is best known for his Offpeak series, story-driven adventure puzzle games with large eclectic worlds and surreal architecture. Pro-tip: play with a gamepad.)

Indy 130
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Midnight Girl by Italic “It takes immense effort to make it look effortless”

PreMortem.Games

Midnight Girl , from indie studio Italic , oozes French cool. The point-and-click adventure unfolds in a stylish 1960s Paris that exudes both an inviting and eerie ambiance. Our last game was a kids puzzle game, our current game is a point-and-click adventure and our next game might be something completely different.”

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How to Create a Shooting Schedule for an Indie Film

Filmustage

A shooting schedule for an indie film goes way beyond simple calendar planning. Picture it as a complex puzzle in which you need to line up limited resources, tight budgets, and a creative vision to bring your story to life. A well-laid-out shooting schedule is crucial for your indie film's success. Let's tuck in!

Film 52
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Ron Gilbert shows how narrative games have come a long way

Game Daily

Once again, the event – organized annually by indie label Fellow Traveller – brought together panels and talks, as well as presentations and sales of games that focus on storytelling. Last year, he wrote Return to Monkey Island (Devolver Digital), a modern point-and-click adventure that was warmly received by critics.

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VFX Breakdown Process From Concept to Final Render

Filmustage

Whether you're cooking up the next Marvel blockbuster or crafting an indie gem, knowing your VFX ropes isn't just helpful - it's essential! This breakthrough approach transcends traditional element-by-element tagging, offering comprehensive breakdowns with action-based descriptions in just one click. + That's compositing for you!

Render 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

This is the only place where you'll receive a monthly, in-depth look into the entire development process for 3D dark fantasy ARPG Kristala, an indie game built in Unreal Engine 4 by the incredibly talented team at Astral Clocktower Studios. Music is an important piece of the Kristala puzzle. Sound Design.

Dev 52