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Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

Now, with the follow-up, Nirvana Noir , the New York-based indie studio Feral Cat Den is crafting audio-visual poetry in motion. Previous to making their own indie games, the studio’s background was in advertising and product design. Their first game, Genesis Noir, was already a moving work of art.

Art 138
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How to Create a Shooting Schedule for an Indie Film

Filmustage

A shooting schedule for an indie film goes way beyond simple calendar planning. Picture it as a complex puzzle in which you need to line up limited resources, tight budgets, and a creative vision to bring your story to life. A well-laid-out shooting schedule is crucial for your indie film's success. Let's tuck in!

Film 52
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Why Script Breakdown is the Foundation of a Successful Film

Filmustage

Script breakdown dissects your screenplay into bite-sized pieces, allowing props, costumes, special effects, and locations to get their moment under the spotlight. From Christopher Nolan's mind-bending blockbusters to scrappy indie gems squeezing gold from every penny, one secret ingredient binds them all: meticulous script breakdown.

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Gerel: Against The Corvus Empire - a pixel art video game by CGS grads

CG Spectrum

He decided to start his own indie game development studio, Overwrite Interactive , and create a video game from scratch. Operating as Gerel, players will explore the whimsical land of Muur, meet some of the quaint and quirky locals, battle enemies using melee combat, and unlock new areas by solving puzzles on a quest to reclaim her children.

Pixel 97
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Deathloop deconstruction / design thoughts

Radiator Blog

none of Dishonored's morality system and I think this is good, the "stealth puzzle = humane cage free assassination" philosophy has aged poorly imo 69% less stealth. They're small little bottles that blend-in with junk prop set dressing from a distance. I know it's easy for armchair indies like me to complain about pulling punches.

Fighting 130
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It Takes Two (Of the Worst People In the World)

The Bottom Feeder

It skips from action to pvp games to puzzles to boss fights with blinding speed. If you've played a decent indie game in the last five year, It Takes Two probably has you play a superior version of that game for 10 minutes. Props to them for trying. The Gameplay and Graphics of It Takes Two All excellent. I've met those people.

Art 52
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The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

This is the place where we break down all aspects of development for 3D Dark Fantasy ARPG Kristala—an indie game in developed by the wildly talented dev team behind women-owned indie games studio, Astral Clocktower Studios. Bianca wasn't the only modeler working on props this sprint.

Dev 52