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Emerging Trends in Game Art: Real-Time Rendering, Stylized Game Art, and Beyond 

iXie gaming

By 2026, the gaming industry is expected to reach $321 billion , with real-time rendering and AI-driven game art playing a pivotal role in its growth. What was once a domain dominated by pre-rendered graphics and traditional artistry has now shifted toward real-time rendering, highly stylized visuals, and experimental aesthetics.

Art 52
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Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

What makes it special is that it is well-liked among indie designers and large studios. Unreal Engine Created by Epic Games, it is well known for its advanced rendering capabilities and excellent visuals. Advanced physics and rendering tools for detailed environments. Unreal Engine Its advanced rendering engine sets it apart.

Engine 52
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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid. The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery.

Puzzle 257
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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021. For example, one of the things DOTS handled really well was rendering large amounts of entities. Godot doesn’t feel quite as chaotic as Unity did at times.

Dev 104
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VFX Breakdown Process From Concept to Final Render

Filmustage

Whether you're cooking up the next Marvel blockbuster or crafting an indie gem, knowing your VFX ropes isn't just helpful - it's essential! But here's the cool part - modern VFX artists get to play with real-time rendering capabilities that show changes faster than you can say "Action!". Ready to unlock the secrets of VFX breakdown ?

Render 52
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Losing your Religion with arthouse adventure Indika by Odd Meter

PreMortem.Games

If Triple-A games are the equivalent of Hollywood blockbuster movies and indie games are comparable to independent films, then you could call Indika by Odd Meter an arthouse experience. We really are an indie studio in the classical sense. This is very intentional, according to Founder and Game Director Dmitry Svetlow.

Indy 104
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Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

Now, with the follow-up, Nirvana Noir , the New York-based indie studio Feral Cat Den is crafting audio-visual poetry in motion. Previous to making their own indie games, the studio’s background was in advertising and product design. Their first game, Genesis Noir, was already a moving work of art.

Art 138