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Whether its a photorealistic RPG or a stylized indie game, every visual element follows a structured journey from concept to integration. Why it matters: Efficient UV mapping and normal map baking allow high-detail textures to be applied to low-poly models, preserving visual fidelity without unnecessary computational overhead.
Of course, any hit indie game in this decade gets heavily studied and mercilessly copied. ) Storytelling like this is a great way to juice your game with some nice texture, but know its limits. This is why, when I learn about an indie business going under, or a set of layoffs, I never even pretend to be surprised.
What makes it special is that it is well-liked among indie designers and large studios. Advantage A faster learning curve allows quicker game development, which is ideal for startups & indie developers. It delivers lifelike textures, lighting, and effects, making it the go-to choice for coders prioritizing visual fidelity.
“Every plane part, wings, fuselage, pontoons, engine and such, plus every pirate vessel, they all run off just a couple 4098×4098 textures, a single material per entity. That’s very different to most games that tend to use hundreds of textures and multiple materials. The indie duo feels relieved and a little bit anxious.
Developed by XeloGames, an indie studio of just three, and published by Headup Games, Escape from Naraka achieves eye-catching ray-traced lighting using RTX. An important step before using ray traced global illumination is deciding if it’s features are a right fit for your game.
The creator of Let Bions Be Bygones (LBBB) is indie game studio Bohemian Pulp , the brainchild of co-founders and life partners, Đorđe and Jasmine Marković. I opted for low poly 3D models with realistic textures, which I pixelated to harmonise with the pixel art style. For the 3D environments, I aimed to create a moody atmosphere. “I
I’ve done some indie filmmaking which I then thought was the most ridiculous amount of work any one person could ever do. I have a small group of indie dev contacts over discord, or in very rare cases I’ll post on public forums to get some insight or feedback, but that’s usually for technical issues.
Additionally, Hollow Home will be at Gamescom, as a part of the Polish Indie Booth, Hall 10.2, With the game Hollow Home , Ukrainian indie studio Twigames shows what it means to live in an occupied city. So, we decided to create the project in low-poly 3D with many hand-painted textures. Booth E-069.
Overall I feel it's an OK game that's basically playable, despite the bugs and aggressive texture streaming and general unfinished feeling. that a bigger US AAA or a non-US indie would've failed to capture. If Microsoft had given them another 6-12 months to truly polish everything, then it maybe would've been a more solid OK game.
With the game Hollow Home , Ukrainian indie studio Twigames shows what it means to live in an occupied city. So, we decided to create the project in low-poly 3D with many hand-painted textures. Valerii Minenko , Founder of Twigames studio, explains how his team came up with the idea of the game.
The creator of Let Bions Be Bygones (LBBB) is indie game studio Bohemian Pulp , the brainchild of co-founders and life partners, Đorđe and Jasmina Marković. I opted for low poly 3D models with realistic textures, which I pixelated to harmonise with the pixel art style. For the 3D environments, I aimed to create a moody atmosphere. “I
Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. Some had worked on AAA games I’d played, released indie games, or previously ran companies in games.
Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. So, almost two years ago I decided to fully embrace the indie path and became a solodev.” The indie community is amazingly helpful, but you will have to fight by yourself with every single element in your own game – and that takes time!
Here you'll get a front-row seat to the exciting development process for indie game Kristala, the inaugural title from female-lead Astral Clocktower Studios—an indie games studio based in Central PA, USA. We're looking forward to seeing how Cass textures this beast of a model once he's done crafting it. Check it out!
They build everything from scratch with the exception of some textures and sound effects. Like many self-published indie games, a lot depends on success so we have our fingers crossed. Apart from Young’s brother who occasionally helps programming minor features, the team hasn’t had any outside help. Do we need it? Would this be fun?
Every man and his dog has made an indie game but no one has painted a game yet. A point of interest in the indie game sea.” In the 15 years since Braid came out, every man and his dog has made an indie game. Especially an indie 2D side scroller puzzle game. But the end is here, the game is out now on steam.
Every man and his dog has made an indie game but no one has painted a game yet. A point of interest in the indie game sea.” In the 15 years since Braid came out, every man and his dog has made an indie game. Especially an indie 2D side scroller puzzle game. The painting really comes down to uniqueness”, he says.
Welcome back to the ever-enchanting Kristala dev blog, where you'll get a front-row seat to the development process for the inaugural title from the leading ladies at Astral Clocktower Studios—a female-owned indie games studio based in Central PA, USA. We can't wait to see these textured! Check it out!
It’s also important to consider that the bar for video games is being set ever higher, even for indies. Things like color palettes, textures, and lighting all help to build a mood, as well as animation and how things in your world move and interact. That means players have come to expect a certain level of polish in games.
Coming from an indie film background, I’m accustomed to thinking about ways to creatively squeeze as much production value out of a project as possible while working within my limits and not overstepping my boundaries. Now in the world of indie game design, I find it beneficial to take a similar approach. This will help a bit.
Welcome back to the ever-enchanting Kristala dev blog, where you can get front-row seats to the development process for indie 3D dark fantasy ARPG Kristala, the first title from female-owned-and-operated indie game studio Astral Clocktower Studios. Tune in to next month's dev blog to see the updates!
Luis enrolled in the Advanced Digital Illustration Course at CG Spectrum and, before long, landed a job as a freelance digital illustrator at the global indie game dev studio Monumental! It was time-consuming learning how to model and texture clothes for realistic results but building good reference is always time well spent.
These kind of roles are rare and highly sought-after in the industry, while the others - character modelers, environment artists, level designers, gameplay programmers, AI programmers, texture artists, UI artists (and so on) aren't needed in the same numbers on small or big projects.
Whether you’re an indie developer making 2D effects or a big studio creating realistic 3D visuals, choosing the right VFX tools is vital. TexturePacker helps by automatically packing many sprites into one texture atlas, which reduces the number of draw calls and improves overall rendering efficiency.
He is currently employed at Californian indie game development studio Turtle Rock Studios as a Lead Character Artist. Studies and heads and sculpts and texture, whatever, just things that are interesting and will look finished. Some of the reasons might surprise (and motivate) you!
This is the only place where you'll receive a monthly, in-depth look into the entire development process for 3D dark fantasy ARPG Kristala, an indie game built in Unreal Engine 4 by the incredibly talented team at Astral Clocktower Studios. During his first official pass, Pete was finally able to make the textures and shaders work in tandem.
Low poly art has no textures but poses a strong focus on shapes, materials, and lighting. . An interesting fact: such visuals can still seem more realistic than forms of digitalization that cast everything in the same chromatic and textural scheme. The most popular tool for texturing and creating materials is Photoshop.
Interesting fact : Did You Know Performance Issues are common in newly released Indie Games? Indie games often experience performance drops upon release due to a lack of extensive testing across various hardware configurations. Open Wizard with a Gun and navigate to the ‘Settings’ menu. Save and restart the game.
You're just in time for the latest installment of the ever-enchanting Kristala dev blog, a monthly compilation of the game development completed for indie 3D dark fantasy ARPG Kristala in November 2020. Once he's modeled all three sets, Cass will then begin the tedious texturing process for each one. Kristala Featured at IWOCon 2020.
The gaming industry is no longer a niche, and there are lots of opportunities from major studios through to indie developers. Develops the look of characters, scenery and textures. Are you passionate about video games and want to try creating your own for a living? Here is our guide on how to get a career in video games.
Here you'll get an inside look at the detailed development work done for 3D dark fantasy ARPG Kristala, the inaugural title from the team behind Astral Clocktower Studios—a female-lead indie studio based in Central PA, USA. This sprint, Karena was able to tackle the UVs and begin texturing. Take a look!
Both Unity and Unreal are popular choices among giant game development studios as well as indie developers. Unity is the best option for indie developers and mobile game projects. Luckily both engines offer asset stores that allow users to download free and paid props, shading, textures, and many more.
We witnessed some incredible innovations and listened to interactive demonstrations showcasing the latest advancements in AI and machine learning, VR, 3D modeling and texturing, rendering, visualization , animation , game design , storytelling, and so much more. The space was enormous, with something for everyone.
You just left reality and fell into a portal to the fantasy world of Ailur, the fictional planet that serves as the setting for 3D Dark Fantasy ARPG Kristala—an indie game developed by women-owned independent game studio, Astral Clocktower Studios (hey, that's us!). Welcome, beautiful creatures! Here are some shots of Fede's WIP. Take a look.
Use software like Photoshop or Illustrator to create the final artwork, focusing on lighting, shadows, textures, and depth. Indie Game Studios. Seek junior roles in indie studios or larger companies and continuously develop your skills and network within the industry. Digital Painting/Illustration. 3D Asset Integration.
Hello, fellow indie gamers and RPG enthusiasts! We've shown off Bianca's progress on the tree trunk spider enemy in previous issues, and we're super pleased to be showing you the fully textured and painted fiend. First, Shelly gave a little facelift to the texturing used on our Masarusa enemy. How's it going? We hope well.
Being stuck on the loading screen is a common issue with indie games that have complex world-building elements. Developers, excited to push the boundaries of what’s possible, may overload the game with high-resolution textures or intricate models.
and try your luck at winning a FREE PS5 Disc Edition, courtesy of women-lead indie games studio, Astral Clocktower Studios. We can't wait to see what all these look like when they're fully detailed, textured, and placed in the Kristala game build. Wanna see what this set looks like fully textured and detailed?
Welcome back to the newest issue of the Kristala Dev Blog, a monthly compilation chronicling all the magic and mystery the Astral Clocktower Studios dev team puts into indie ARPG Kristala every development sprint. Speaking of more important tasks, Shelly has become the resident texture expert of the Astral Clocktower Studios dev family.
Kristala has been approved as an official selection for the 2020 Indie World Order digital convention, IWOCon! Here's a look at Cass's finished model for the coliseum, complete with unwrapped UVs and applied textures. Stay tuned for updates on the trees and their houses - plus more of this beautiful texture work - next issue.
This is the place where we break down the development for 3D Dark Fantasy ARPG Kristala, an indie game currently in development by the talented team at women-owned indie games studios, Astral Clocktower Studios. Here are two of the different texture variants Pete showed off this sprint.
You're currently tuned in to the official Kristala Dev Blog, a monthly compilation of all the development done on our first game, Kristala: a Dark Fantasy ARPG created by women-owned indie game studio, Astral Clocktower Studios (hey, that's us!). Since we last met, things have legit been poppin' off over here. Check it out!
This is the place where we bring you a monthly peek into the development process for 3D dark fantasy ARPG Kristala, an indie game developed using Unreal Engine 4 by women-lead Astral Clocktower Studios. We'll walk you through Nick's entire process for modeling and texturing these Twiggies in the comprehensive version of today's dev blog.
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