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Backrooms, Liminal Spaces, And The Subliminal Menace Of Loneliness in Indie Horror Games

Game Developer

The other day I was told that my writing is appreciated and that I need to write more… so I’m taking a moment to write about a rabbit hole that I’ve fallen down since working on BlueSuburbia!

Horror 336
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Unions

Grumpy Gamer

Getting AI to write your game dialog is about the same as getting some C- high school student to do it. I do worry about how rigid unions would hamper true indie game work. I posted this chain on Mastodon, but am reposting it here. At least with the later you be giving a high school student a job.

AI 203
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Tips For Writing a Video Game Story That WORKS

The Bottom Feeder

"Every minute a player spends not interacting with your story dilutes the power of the story." - Vogel's Third Law of Video Game Storytelling Suppose you want to write a single-player video game with a good story. Assume you're writing a game to make money. Write fan-fiction about your game? A gacha game. Meme your characters?

Writing 90
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Some Scattered Thoughts About Hades

The Bottom Feeder

It did well enough over long enough to get a sequel, but I'm still writing about the old original one. I'm getting over a flu and can't work up the energy to write a proper article with paragraphs and stuff, so I'll experiment with a quicker, looser format. Welcome back my friends to the show that never ends.

Indy 73
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Brok the InvestiGator is the first Punch&Click game “Indies need to be innovative”

PreMortem.Games

When he left his day job in 2014 to become a full-time indie developer, he realised he had to come up with something special to stand out from the crowd. While his creative process involves writing down ideas constantly, Breton admits to implementing many things ‘on the fly’, particularly dialogue and interactions.

Indy 104
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The Most Important Article On Selling Indie Games Ever!

The Bottom Feeder

I've been writing indie games for a living for 30 years now and so have been shipping them continuously for longer, as far as I know, than anybody else, ever. They were written by professional indie game developers who should know better. An honest apology will defuse a lot of free-floating rage very quickly. Don't do that.

Indy 94
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Indie Postmortem 2: Geneforge 2 - Infestation. Avoiding Utter Disaster.

The Bottom Feeder

This is the second part of the design/marketing/release process for our newest indie RPG, Geneforge 2 - Infestation. TL;DR: We’ve been making indie games for a living for 30 years. After all, while indie developers like to pretend we're a family, it's still a business. As I write this, we are at Very Positive on Steam.

Indy 92