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The other day I was told that my writing is appreciated and that I need to write more… so I’m taking a moment to write about a rabbit hole that I’ve fallen down since working on BlueSuburbia!
Getting AI to write your game dialog is about the same as getting some C- high school student to do it. I do worry about how rigid unions would hamper true indie game work. I posted this chain on Mastodon, but am reposting it here. At least with the later you be giving a high school student a job.
"Every minute a player spends not interacting with your story dilutes the power of the story." - Vogel's Third Law of Video Game Storytelling Suppose you want to write a single-player video game with a good story. Assume you're writing a game to make money. Write fan-fiction about your game? A gacha game. Meme your characters?
It did well enough over long enough to get a sequel, but I'm still writing about the old original one. I'm getting over a flu and can't work up the energy to write a proper article with paragraphs and stuff, so I'll experiment with a quicker, looser format. Welcome back my friends to the show that never ends.
When he left his day job in 2014 to become a full-time indie developer, he realised he had to come up with something special to stand out from the crowd. While his creative process involves writing down ideas constantly, Breton admits to implementing many things ‘on the fly’, particularly dialogue and interactions.
I've been writingindie games for a living for 30 years now and so have been shipping them continuously for longer, as far as I know, than anybody else, ever. They were written by professional indie game developers who should know better. An honest apology will defuse a lot of free-floating rage very quickly. Don't do that.
This is the second part of the design/marketing/release process for our newest indie RPG, Geneforge 2 - Infestation. TL;DR: We’ve been making indie games for a living for 30 years. After all, while indie developers like to pretend we're a family, it's still a business. As I write this, we are at Very Positive on Steam.
I freely admit that I do most of my writing online to get attention for our games in an immensely overcrowded industry. So let me briefly mention that we have announced the Kickstarter for our next indie RPG, Avernum 4: Greed and Glory. It's way easier to write dialogue than make intricate 3-D models. It doesn't take much.
The Aging, Remastering Indie Dev We will be releasing Geneforge 2 - Infestation to celebrate our 30th year writingindie games for a living. That's a long time to be an indie dev, and unexplored territory in this industry. These days, we are a tiny, tiny fish in the indie gaming pool. Indie gaming is big now.
From the nuances of technological advancements to the ideological tug of war between indie creators and corporate giants, the discussion spanned a variety of pertinent topics within the gaming industry. The conversation also addressed the concerns of indie developers struggling to preserve their unique vision amid growing corporate influence.
I'm also speaking at GDC about the difficulty of teaching level design and writing The Level Design Book , now a top search result and community resource used in multiple schools and studios. THURSDAY: I want to go to the boshi's place x Syzygy: FREE RANGE INDIE GAMES ONLY $2.99 A lot of the dev team will be hanging around GDC too.
It’s hard work and probably cost me more but I love making game engines and writing compilers. I ran into a programmer at an indie meet-up and she told me this story about how another programmer at her company brought up building their own game engine. I love the power and the freedom.
Sign up for the GI Daily here to get the biggest news straight to your inbox It's been six years since we last spoke to Square Enix Collective, the indie publishing arm of the Final Fantasy company. We've just not heard from them.
Solo dev Graham Reid: “Being part of a like-minded community is really important” Young Dutch indie developer Lente is something of a free spirit. Every man and his dog has made an indie game but no one has painted a game yet. A point of interest in the indie game sea.” Having a solid, realistic plan is everything.”
I posted this chain on Mastodon, but am reposting it here… Getting AI to write your game dialog is about the same as getting some C- high school student to do it. I do worry about how rigid unions would hamper true indie game work. At least with the later you be giving a high school student a job.
Alas, I feel compelled to write about it. It's a hard thing to write about. But I have a whole lot of my own personal skin in this game, and I've been writing and speaking on this exact topic for a long time. I've Been Writing About This For a Long Time Who the hell am I anyway? And indie games! It's painful.
It's hard work and probably cost me more but I love making game engines and writing compilers. I ran into a programmer at an indie meet-up and she told me this story about how another programmer at her company brought up building their own game engine. I love the power and the freedom.
The circumstances under which the engineers do the work is different and the scope of individual contributions is different between large teams and small, but the engineers are still doing the same general thing - writing code to solve abstract problems.
First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We One day, Dave Kosak, who helped us with some writing, suggested the idea of finding true love. We don’t take ourselves very seriously.
The low-poly racing game, developed by Polish indie developer Pixel Perfect Dude , feels like a love letter to the PlayStation 1 era of rally games, where you could actually name the top drivers and the cars they drove. “Ah Ah yes those co-pilots!” “We
Why writing rules is different than other kinds of writing How to structure a rule book Making rule books clear and concise Your player’s first experience and your rule book Dealing with rule book skimmers Parting advice. Brandon: Both in consulting and in creating books, you’ve done quite a bit of writing.
Fortunately, Steam has provided one good way for indies with hustle to get a little bonus visibility: Steam Next Fest! It's a biannual event where indie developers can make demos of their games available for a week. Our next indie RPG, Geneforge 2 - Infestation , is coming out March 27, 2024. Great strategy for an indie.
Harvest Island Indie Game Marketing Struggle. Indie Game Analysis. ” There are two games that caught my attention as an indie developer. I’ll start with the first tree and what he did to become a successful indie developer with his marketing approach. The First Tree - Indie Game Marketing.
One thing that has become clear is that the key to survival as an indie artist is to focus on creating valuable intellectual property that is hard to reproduce. Why do fantasy authors write series consisting of many books? This strategy works at any scale, and it is critical for indie devs to develop their own IP that is hard to copy.
We have just released Geneforge 2 - Infestation , our newest indie RPG, for Windows and Mac! We predated the indie game boom by a long time. In the old days, to make the economics of the business work, we had to write games fast. Subscribe now Our newest indie role-playing epic, Geneforge 2 - Infestation , is now out!
Now, with the follow-up, Nirvana Noir , the New York-based indie studio Feral Cat Den is crafting audio-visual poetry in motion. Previous to making their own indie games, the studio’s background was in advertising and product design. Their first game, Genesis Noir, was already a moving work of art.
Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. So, almost two years ago I decided to fully embrace the indie path and became a solodev.” Then I write down everything I consider relevant into spreadsheets to compare them all. What are the biggest advantages of working solo?
The indie studio was founded in 2022 by Kostia Liakhov , Game Director and Head of Art, and Samantha (Sam) Cable , Game Director and Head of Narrative. ” Inspired by the rising issue of pet abandonment, Cable wanted to write a script that demonstrates the complex and nuanced world of cat ownership. .
French indie studio Seed by Seed appreciates the importance of players’ time. After that, everyone is the boss of their own part of work, whether it’s design, art, writing, coding etc. With Baladins we want to show that the RPG scene can be welcoming for everyone and that we can imagine new ways to write fantasy.
We spoke about adventure game design and writing along with the challenges of … The post Adventure Game Design With Krunchy Fried Games appeared first on Game Wisdom.
Well known indie dev ( Vlambeer ) Rami Ismail developed a ready-made pitch template , with the help of several indie studios of all sizes, and professionals working at two dozen publishers. These are good primers to keep in mind as you’re writing your pitch and can generally help you understand the process of pitching.
When Ahmetcan isn’t busy crafting and designing killer features, you’ll find him exploring Berlin's vibrant tech scene or writing for Deconstructor of Fun in one of the hipster cafes of the city. With a knack for puzzles, arcades, and simulation games.
I was literally turning 26 when I somehow got the idea in mind that I needed to either write a book or invent something to help pay for business school. So I started writing a book on how to fail well. Anyway, I started writing a book on how to fail well and then I thought… having barely gotten into the book, “I need to fail more.
Here’s the trailer: 13 days ago (from the time of this writing) I started on this game. The elevator pitch is more or less, what if Vampire Survivors was way more physics-y and zany, and only took 10 minutes to play instead of 30? Since then, I’ve been doing 10-11 hour days every day and making incredible progress.
Regarding the designing of traits, story elements, characters, mission objectives and dialogue writing, I took on most of that. For me personally it spread me too thin across Art, SFX, Designs, Visual Scripting, Writing and Marketing Material. The indie duo feels relieved and a little bit anxious.
Today, his award-winning studio, just a year old, has been a part of the prestigious Google Indie Games Accelerator and the Creation Africa Program. On his artistic side, Sithlu recalls writing little stories and poems in the back of his notepads but didn’t show them to people until one day in grade 10. “A I have around 160 poems now.
I’ve done some indie filmmaking which I then thought was the most ridiculous amount of work any one person could ever do. It may start as a feature to ‘walk through’ the design, where that documentation is immediately obsolete as I write it. But that usually goes up and down, and you can expect to not work every weekend.
There used to be posts here - “excerpts” from a novel you have not been writing. And better yet, write more of those? Those were part of a daily writing exercise I used to do in the mornings. I would sit down with a pad and paper and just start writing, never pausing and never thinking about any direction.
Truth is, that conversation was over 10 years ago and Harold Halibut is still in development by the German indie team Slow Bros. Then we took one summer to write a big outline and collect and sort all the individual pieces of information we had come up with up until that point. And who knows, one day it might be.
Our tiny company has been earning (well, "earning") a good living making indie computer games for 27 years now. We write super-retro, super-low-budget games that don't look great. The answer is: Writing. If I was, I'd be writing books nobody buys because nobody buys books anymore. A really solid story in an indie game.
Crowdfunding is more popular than it has ever been before, which is great because this is one of the most popular ways to produce indie board games. Of course, at the same time, indie board games are getting a lot better. That may sound icky, but don’t simply write off the traditional publishing route.
It is basically 5E D&D, but an indie game, and it's a lot of fun and a big success. Sometimes, when I'm writing a game, I start acting like a hardass and tacking on difficulty. Just as writing is almost always improved by editing it down, just about any game system can be improved by chopping out a few rules.
First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We One day, Dave Kosak, who helped us with some writing, suggested the idea of finding true love. We don’t take ourselves very seriously.
Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. Some had worked on AAA games I’d played, released indie games, or previously ran companies in games. Writing things down helps too.”
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