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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. Highlights Many features originally intended for 4.3 ended up making it into 4.4 meaning that Godot 4.4

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Cocos Creator 3.8 Community Beta is now available

Cocos

Google Play Games on PC Platform Support At this year’s Google IO conference, Google Play Games on PC and the large-screen experience received significant attention as Android platform updates. There are already many well-known Cocos games published on the platform on their own. AGP upgraded to 8.0.2. AGP upgraded to 8.0.2.

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Cocos Creator 3.7.1 Released

Cocos

Developer Notes Engine Add more API docs (engine#13937, engine#14079, engine#14088) [Optimize] add image asset’s zh i18n (engine#14108) [Optimize] Add pointerlock function for mac platform (engine#14187) [Pipeline] enable custom pipeline in the editor (engine#14084) [Pipeline] add native pipeline ubo uploading (engine#14061) [Pipeline] Fix web-pipeline (..)

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new Quake map: There's a Certain Slant of Light

Radiator Blog

I'm proud of this moment, leveraging some recent dynamic lightmap tech built into Copper. Then there's only one place left to go: a platform near the starting point, with the gold key floating beneath an unusual ornament. As you press each button, this area gets progressively brighter and more sunlit, until it's positively glowing.

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Fixed Byte Platform iPad screen display is not complete. Fixed Labelchar mode color anomaly on native platforms. When the user turns on high-precision lightmap baking, 16-bit colors are used instead of 8-bit colors, and AO channels are baked separately. Still, the disadvantage is that it will increase the lightmap package.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). Godot, on the other hand, serves as an excellent platform to build upon, as it solves the vast majority of problems already.

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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

Fixed bone animation texture size error on some platforms that don’t support float point texture format. Fixed memory management issue of BakedSkinningModel on native platforms. Fixed error caused by removeSpotLight on native platforms. Fixed darker convolution image issue for the reflection probe on the OPPO Mini Game platform.

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