Remove Lightmap Remove Render Remove Simulation
article thumbnail

Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

has an entirely new rendering architecture, which is divided into modern and compatibility backends. The modern one does rendering via RenderingDevice (which is implemented in drivers such as Vulkan, Direct3D 12, and more in the future). Rendering is significantly more efficient in Godot 4.0, Low level rendering access.

AAA 145
article thumbnail

Cocos Creator 3.8 Community Beta is now available

Cocos

Render Graph The Render Pipeline customization based on Render Graph will be officially available to developers in version 3.8. The documentation for the Render Graph and pipeline customization is not yet ready, please give us more patience, we will provide the complete documentation before the official release of 3.8.

Beta 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

ENGINE Features ● Custom Render Pipeline based on Render Graph supports for GLES backend ● Deprecated interfaces, such as addRasterView, addComputeView, etc., Fixed crash issue when baking high-precision Lightmap for the terrain. Cocos Creator 3.7.3 Release Notes Download Cocos Creator 3.7.3 from the Cocos Dashboard.

Terrain 52
article thumbnail

Maintenance release: Godot 3.3.2

Mircosoft Game Dev

Notably, Windows users could experience crashes when baking lightmaps. Physics: Fix ragdoll simulation when parent was readded to scene ( GH-48823 ). Rendering: Batching: Fix item_batch_flags stale state causing glitches ( GH-48992 ). was thus subject to this crash when baking lightmaps. API documentation updates.

article thumbnail

Godot 4.0 gets SDF based real-time global illumination

Mircosoft Game Dev

SDFGI is something akin to a dynamic real-time lightmap (but it does not requiere unwrapping, nor does it use textures). Multiple Bounces: Enable a feedback loop, which simulates multiple bounce lighting. What can it do? It's enabled and it automatically works by generating global illumination for static objects.

article thumbnail

NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

Lumen removes the need for authoring lightmap UVs, waiting for lightmaps to bake or placing reflection captures, which results in crucial time savings in the development process.

article thumbnail

Setting the Mood: Exploring Lighting and Mood in Game Art 

iXie gaming

Simulates how light bounces between surfaces, making lighting look more natural and filling in dark areas. Realistic Lighting In realistic games, lighting mimics real-world behavior using accurate physics and rendering. Rasterization. Faster but less realistic, it determines colors based on how much of each pixel is covered by light.

Art 52