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Introducing the new "last minute" lightmapper

Mircosoft Game Dev

The solution to these problems is to add support for a more traditional lightmapper (pre-baked light texture). Light is precomputed offline and rendered to a texture, which is then used by the geometry. Lightmapping is a very cheap operation, so it should run fine even on low end mobile. What are the performance limitations?

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Godot 4.0 will get a new, modernized lightmapper

Mircosoft Game Dev

Lightmaps offer significant advantages over any other technique when the following requirements are met: Performance above anything else (for mobile, lightmaps are still a must-have). If these requirements are met, then lightmapping is probably the best for you. Lighting will not change (lights won't move). Easy to use.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). The most common types of streaming are: Texture streaming : All textures are loaded in a tiny size by default.

AAA 145
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Cocos Creator 3.7.1 Released

Cocos

(engine#14218) [XR] AR engine module update Fix shadowmap lowp with huawei and reflection probe brightness (engine#14058) Fix shader compilation error with the new version of lightmap (engine#14071) Fix unsynchronized model data issue when adding lod levels dynamically (engine#14054) Fix the issue that lod is not working properly when forced to use (..)

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Cocos Creator 3.8 Post-Process Shader Writing (2/2) Advanced

Cocos

Prioritize the scene to use lightmap to bake AO so that even if HBAO is turned off, the effect is still not bad. Performance Post-rendering reads and writes to the frame buffer multiple times, requiring high GPU bandwidth, pixel fill rate, and texture fill rate. sum += texture(outputResultMap, v_uv1).rgb Use with caution.

Shaders 98
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Maintenance release: Godot 3.3.2

Mircosoft Game Dev

Notably, Windows users could experience crashes when baking lightmaps. Import: Print a warning when importing a repeating NPOT texture in a GLES2 project ( GH-48817 ). was thus subject to this crash when baking lightmaps. A few regressions made their way among the many bug fixes of 3.3.1, API documentation updates.

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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

This laid out a vision of a new era of computer graphics for video games that featured photorealistic, ray-traced lighting, AI-powered effects and complex worlds with massive amounts of geometry and high-resolution textures.