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How Joe Cassavaugh turned a niche mechanic into a successful solo game franchise

PreMortem.Games

Rather than rely on traditional platforms or publishing routes, Cassavaugh focused on a specific audience: fans of casual puzzle games, particularly women over 40. By staying lean, avoiding creative bottlenecks and delivering consistently, Joe Cassavaugh (“The Joe in Puzzles by Joe! Get the Clutter games at Puzzles by Joe.

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Deliver At All Cost by Far Out Games is a destructive joyride through a 1950s wonderland

PreMortem.Games

We have really worked hard on making each mission a different and fun experience that introduces a unique mechanic.” Silly things He admits that game- and level design was a real puzzle to solve in the semi-open world that allows players to carve their own paths by smashing through just about everything. “It

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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

Kazimir’s staff is more than just a weapon, it’s a dynamic tool that players can use to solve puzzles, combat enemies, and cleanse the Miasma. The control mechanics are integral to the gameplay, allowing players to operate Kazimir and his staff both together and independently.

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Button City by Subliminal Gaming wins the 2024 Diverse Voices, New Stories Challenge

PreMortem.Games

Challenge Winner – Button City Developed by: Subliminal Gaming (United States) Button City is a cozy narrative adventure game about a fox and his friends banding together to save their local arcade. Through innovative mechanics, they provide a unique perspective on dementia. Download the game here. Download the game here.

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A day in the life of a video game localizer

Game Global

We continue our series of articles about the different roles in the video game localization industry. Federica Lusardi , Senior Translator/Editor – Italian at Square Enix in London, walks us through her experience in one of the localization industry’s most critical subjects, translation. CAT tools (meow?) are your best friends.

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Artist Cassie Simpson on navigating Life, three University Majors and Work 

PreMortem.Games

“It was all about puzzle design, analytical thinking, and understanding player agency and mechanics”, she says. Opportunity on Upwork Before joining Chroma Pixel Games, Simpson did freelance work, designing album covers and promos for local restaurants. Hard skills that I could make a living with.

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Creating the Perfect Board Game Scoring System (Tasty Humans Pt. 2)

Brand Game Development

Once you craft the basic concepts of your game and find the right mechanics to express them , you have to set rules. In my first Designer Diary post for Tasty Humans , I talked about the mechanics of dropping shapes (which represent the titular “Tasty Humans”) in order to fill up the stomach of the each player’s monster.

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