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Practical Tips for Optimizing Ray Tracing

Nvidia

Some ray-traced effects, like reflections or shadows, require support for out-of-frustum objects for rendering accuracy. The attributes are associated with each geometry part for resource bindings and shading accessed through a local root signature. Parallel mesh processing for instance data generation. Dynamic objects selection.

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Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. This is consistent with how most image file formats store pixel data, and with how most graphics APIs work (including DirectX, Vulkan, Metal, WebGPU, but not OpenGL).

Shaders 98
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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

A shader is a script where you write code that determines how the colors will be rendered based on various scenarios like lighting and material configuration. The ZWrite Off and ZTest Greater are responsible for making the shader render the material behind other objects.

Shaders 90
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Maintenance release: Godot 3.4.2

Mircosoft Game Dev

just a few days ago with a huge array of bugfixes, but a regression was then found for macOS rendering which could cause flickering. GUI: Fix BaseButton's localization for tooltip text with shortcut ( GH-56109 ). Rendering: GLES2: Fix trunc shader function compilation on Android ( GH-56061 ). We released Godot 3.4.1 Godot 3.4.2

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[Share] 2D Post-Processing & Lighting Framework

Cocos

Post-processing effects, are used for further processing of rendered results to achieve various advanced and special effects. Analysis of 2D Post-Processing Solutions Cocos Creator currently lacks built-in support for post-processing in the 2D render phase, requiring developers to explore various approaches to achieve the rendering goals.

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Godot Showcase - Primal Light developer interview

Mircosoft Game Dev

We were so excited by the prospect of making a game that he dove headfirst into pixel art and I into programming. First, Godot uses the pixel as the native unit of measurement, which makes it ideal for 2D games. Godot’s option to toggle between GLES2 and GLES3 also makes it easy to build for specific rendering architectures if needed.

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How to create an animation production pipeline with Flaneer on AWS?

AWS Games

Additionally, AWS provides access to powerful GPUs, which are necessary for rendering high-quality animations. The result is awesome, in one click Flaneer’s client had the possibility to upgrade their machine and observe: A render time of their Blender/Maya projects (on average) 40% faster than what they used before locally.