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Dear Tester, this is how you can help us be innovative

Game Developer

We’re currently developing a mini open world local co-op called Bugging Humans. We know what we need to do, but perhaps our playtesters can meet us half-way It has a shared asymmetrical UI — where one player doesn’t see the screen but they have the controller, and the other player sees the screen and they have the keyboard.

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SenAm Games is developing Al-Sirah, a game that educates young muslims about the Islam

PreMortem.Games

In the game players can choose between a local Mecca boy or girl aged ten as the protagonist. We already conducted lots of playtests with children from the age group 10-12 years and really feel that we have hit upon a great formula for the game. Thats when Hrnjadovic came up with the game Al-Sirah.

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Rebots by FlatPonies launches after 6 years “We’re ready for more ambitious projects”

PreMortem.Games

It’s where the player crashes their spaceship at the start of the game and from there, it’s their job to restore the Spaceport and help the local aliens.” We entered Steam Festivals, ran regular playtests and used social media.” “I think that’s the best feature in the game,” says Porkoláb.

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Unwind becomes the South Australian Games Association

GamesIndustry.biz

This trade body aims to offer game makers presentations, playtesting nights, and promotion opportunites for local professionals. Sign up for the GI Daily here to get the biggest news straight to your inbox The games networking event, Unwind, has become the South Australian Games Association. Read more

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6 Ways to Find Play-Testers for Your New Board Game

Brand Game Development

Two groups that come to mind are the Tabletop Game Playtesters Guild and Card & Board Game Designers Guild. You may also be able to find a game design or play-testing group local to where you live as well. Visit your local game store. Remember: they’re doing you a huge favor! Finally, go in prepared.

Demo 130
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Cloud compiling with Azure

Grumpy Gamer

To compile the Windows build on Azure takes between 6 and 15 minutes which is crazy since I can compile the game locally in 1-2 minutes. For me to get a new playtest or (more importantly) a dev engine build can take 15-30 minutes. Cloud builds are also critical for my (slow) move off the Mac to Linux (more on that later).

Debug 130
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Build High-Performance Unreal Engine Studios with Remāngu 2.0 and AWS

AWS Games

Studios demanded full support for Unreal Engine projects, including efficient data synchronization, optimized build pipelines, and robust game streaming capabilities for remote playtesting. Remngus ZEN shared and local caches, integrated with AWS storage solutions , such as Amazon FSx , reduce asset loading times.

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