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Dev snapshot: Godot 4.5 dev 1

Mircosoft Game Dev

Rendering: Clean up more dynamic allocations in the RD renderers with a focus on 2D ( GH-103889 ). Rendering: Optimize _fill_instance_data function in Forward+ renderer ( GH-103547 ). Rendering: Significantly reduce per-frame memory allocations from the heap in the Mobile renderer ( GH-103794 ).

Dev 75
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

The game enables multiplayer gameplay through two options: local mode or server-hosted online mode, allowing players to either connect directly on the same local network or join others via dedicated servers through automatic system pairing. Rendering Analysis: Monitors draw calls, overdraw, and other performance metrics.

Games 71
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! This integration ensures developers targeting macOS or iOS can achieve excellent rendering quality and performance on supported Apple hardware. Highlights Many features originally intended for 4.3

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Epic Games taps AWS Local Zones for Fortnite’s NA-Central servers

AWS Games

Starting today, Epic Games will be using AWS Local Zones to support its new NA-Central server region in Fortnite. With the new NA-Central server region, powered by the AWS Local Zones in Dallas, Fortnite players in the central United States and Mexico can experience the best player experience through low latency gameplay.”

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SheepIT - free render farm for Blender

DameDev.tv

SheepIT is a free Blender render farm that I've wanted to test for quite some time. The basic idea is very simple: you help in the rendering of other's people projects, and in exchange, other people help you to render. SheepIT is "a free distributed render farm for Blender" Let's break it down.

Render 57
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Humor in games: keeping it funny when going global

GamesIndustry.biz

Rendering short jokes from one language in another, especially for translations between languages from different families (for example, English and Korean), can pose a challenge for game developers and their localization teams. Read more.

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A day in the life of a localization project manager

Game Global

We continue our series of articles about essential roles in the video game localization industry with Gérard Barnaud, a Localization Project Manager at Ubisoft , and speaker at our first Game Global Summit in Warsaw. Gérard shares with us the tasks and challenges of a localization PM, as seen from the buyer’s side. Main tasks.